添加商店 UI

This commit is contained in:
2026-03-07 22:50:15 +08:00
parent 2b86582ff7
commit c04c049c6a
35 changed files with 3422 additions and 10 deletions
@@ -0,0 +1,360 @@
using System;
using System.Collections.Generic;
using GameFramework.DataTable;
using GeometryTD.CustomUtility;
using GeometryTD.DataTable;
using GeometryTD.Definition;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public sealed class ShopFormUseCase : IUIUseCase
{
private const int GoodsCount = 4;
private long _nextTempInstanceId = 1000000;
private readonly List<GoodsItemRawData> _currentGoods = new List<GoodsItemRawData>(GoodsCount);
private readonly List<DRShopPrice> _shopPriceRows = new List<DRShopPrice>();
private IDataTable<DRShopPrice> _shopPriceTable;
private IDataTable<DRMuzzleComp> _muzzleCompTable;
private IDataTable<DRBearingComp> _bearingCompTable;
private IDataTable<DRBaseComp> _baseCompTable;
public bool PrepareForOpen()
{
if (!EnsureTables())
{
return false;
}
_currentGoods.Clear();
for (int i = 0; i < GoodsCount; i++)
{
if (!TryBuildRandomGoodsItem(i, out GoodsItemRawData goodsItem))
{
Log.Warning("ShopFormUseCase.PrepareForOpen() failed to build goods item {0}.", i);
return false;
}
_currentGoods.Add(goodsItem);
}
return _currentGoods.Count == GoodsCount;
}
public ShopFormRawData CreateInitialModel()
{
return new ShopFormRawData
{
PlayerGold = GameEntry.PlayerInventory != null ? GameEntry.PlayerInventory.Gold : 0,
GoodsItems = CloneGoodsItems(_currentGoods)
};
}
public bool TryPurchase(int goodsIndex, out ShopFormRawData updatedRawData)
{
updatedRawData = null;
if (goodsIndex < 0 || goodsIndex >= _currentGoods.Count)
{
Log.Warning("ShopFormUseCase.TryPurchase() goods index is invalid: {0}", goodsIndex);
return false;
}
if (GameEntry.PlayerInventory == null)
{
Log.Warning("ShopFormUseCase.TryPurchase() player inventory is null.");
return false;
}
GoodsItemRawData goodsItem = _currentGoods[goodsIndex];
if (goodsItem == null || goodsItem.SourceItem == null)
{
return false;
}
if (goodsItem.IsPurchased)
{
Log.Warning("ShopFormUseCase.TryPurchase() goods item {0} already purchased.", goodsIndex);
return false;
}
if (!GameEntry.PlayerInventory.TryConsumeGold(goodsItem.Price))
{
Log.Warning("ShopFormUseCase.TryPurchase() failed. Not enough gold for goods item {0}.", goodsIndex);
return false;
}
BackpackInventoryData inventoryDelta = WrapSingleItem(goodsItem.SourceItem);
GameEntry.PlayerInventory.MergeInventory(inventoryDelta);
goodsItem.IsPurchased = true;
updatedRawData = CreateInitialModel();
return true;
}
private bool EnsureTables()
{
_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null)
{
Log.Warning("ShopFormUseCase.EnsureTables() failed. Missing required data tables.");
return false;
}
if (_shopPriceRows.Count <= 0)
{
DRShopPrice[] rows = _shopPriceTable.GetAllDataRows();
if (rows == null || rows.Length <= 0)
{
Log.Warning("ShopFormUseCase.EnsureTables() failed. Shop price table is empty.");
return false;
}
foreach (var price in rows)
{
if (price != null)
{
_shopPriceRows.Add(price);
}
}
}
return _shopPriceRows.Count > 0 &&
_muzzleCompTable.Count > 0 &&
_bearingCompTable.Count > 0 &&
_baseCompTable.Count > 0;
}
private bool TryBuildRandomGoodsItem(int goodsIndex, out GoodsItemRawData goodsItem)
{
goodsItem = null;
TowerCompItemData sourceItem = BuildRandomComponentItem();
if (sourceItem == null)
{
return false;
}
goodsItem = new GoodsItemRawData
{
GoodsIndex = goodsIndex,
Title = sourceItem.Name,
TypeText = BuildTypeText(sourceItem.SlotType),
Description = BuildDescription(sourceItem),
Price = ResolveRandomPrice(sourceItem.Rarity),
Tags = sourceItem.Tags != null ? (TagType[])sourceItem.Tags.Clone() : Array.Empty<TagType>(),
IconAreaContext = BuildIconAreaContext(sourceItem),
SourceItem = sourceItem,
IsPurchased = false
};
return true;
}
private TowerCompItemData BuildRandomComponentItem()
{
int slotRoll = UnityEngine.Random.Range(0, 3);
DRShopPrice priceRow = _shopPriceRows[UnityEngine.Random.Range(0, _shopPriceRows.Count)];
RarityType rarity = priceRow != null ? priceRow.Rarity : RarityType.White;
switch (slotRoll)
{
case 0:
return BuildRandomMuzzleItem(rarity);
case 1:
return BuildRandomBearingItem(rarity);
default:
return BuildRandomBaseItem(rarity);
}
}
private MuzzleCompItemData BuildRandomMuzzleItem(RarityType rarity)
{
DRMuzzleComp[] rows = _muzzleCompTable.GetAllDataRows();
DRMuzzleComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
return new MuzzleCompItemData
{
InstanceId = _nextTempInstanceId++,
ConfigId = config.Id,
Name = config.Name,
Rarity = rarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
AttackDamage = config.AttackDamage != null ? (int[])config.AttackDamage.Clone() : Array.Empty<int>(),
DamageRandomRate = config.DamageRandomRate,
AttackMethodType = config.AttackMethodType
};
}
private BearingCompItemData BuildRandomBearingItem(RarityType rarity)
{
DRBearingComp[] rows = _bearingCompTable.GetAllDataRows();
DRBearingComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
return new BearingCompItemData
{
InstanceId = _nextTempInstanceId++,
ConfigId = config.Id,
Name = config.Name,
Rarity = rarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
RotateSpeed = config.RotateSpeed != null ? (float[])config.RotateSpeed.Clone() : Array.Empty<float>(),
AttackRange = config.AttackRange != null ? (float[])config.AttackRange.Clone() : Array.Empty<float>()
};
}
private BaseCompItemData BuildRandomBaseItem(RarityType rarity)
{
DRBaseComp[] rows = _baseCompTable.GetAllDataRows();
DRBaseComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
return new BaseCompItemData
{
InstanceId = _nextTempInstanceId++,
ConfigId = config.Id,
Name = config.Name,
Rarity = rarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
AttackSpeed = config.AttackSpeed != null ? (float[])config.AttackSpeed.Clone() : Array.Empty<float>(),
AttackPropertyType = config.AttackPropertyType
};
}
private int ResolveRandomPrice(RarityType rarity)
{
for (int i = 0; i < _shopPriceRows.Count; i++)
{
DRShopPrice row = _shopPriceRows[i];
if (row != null && row.Rarity == rarity)
{
int min = Mathf.Max(0, row.MinPrice);
int max = Mathf.Max(min, row.MaxPrice);
return UnityEngine.Random.Range(min, max + 1);
}
}
return 0;
}
private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
{
return new IconAreaContext
{
Rarity = item.Rarity,
ComponentSlotType = item.SlotType,
Color = IconColorGenerator.GenerateForComponent(item)
};
}
private static string BuildTypeText(TowerCompSlotType slotType)
{
return slotType switch
{
TowerCompSlotType.Muzzle => "枪口组件",
TowerCompSlotType.Bearing => "轴承组件",
TowerCompSlotType.Base => "底座组件",
_ => "组件"
};
}
private static string BuildDescription(TowerCompItemData item)
{
if (item is MuzzleCompItemData muzzleComp)
{
return ItemDescUtility.BuildMuzzleDesc(muzzleComp);
}
if (item is BearingCompItemData bearingComp)
{
return ItemDescUtility.BuildBearingDesc(bearingComp);
}
if (item is BaseCompItemData baseComp)
{
return ItemDescUtility.BuildBaseDesc(baseComp);
}
return string.Empty;
}
private static BackpackInventoryData WrapSingleItem(TowerCompItemData item)
{
BackpackInventoryData inventory = new BackpackInventoryData();
switch (item)
{
case MuzzleCompItemData muzzleComp:
inventory.MuzzleComponents.Add(InventoryCloneUtility.CloneMuzzleComp(muzzleComp));
break;
case BearingCompItemData bearingComp:
inventory.BearingComponents.Add(InventoryCloneUtility.CloneBearingComp(bearingComp));
break;
case BaseCompItemData baseComp:
inventory.BaseComponents.Add(InventoryCloneUtility.CloneBaseComp(baseComp));
break;
}
return inventory;
}
private static List<GoodsItemRawData> CloneGoodsItems(List<GoodsItemRawData> source)
{
List<GoodsItemRawData> result = new List<GoodsItemRawData>(source?.Count ?? 0);
if (source == null)
{
return result;
}
foreach (var item in source)
{
if (item == null)
{
continue;
}
result.Add(new GoodsItemRawData
{
GoodsIndex = item.GoodsIndex,
Title = item.Title,
TypeText = item.TypeText,
Description = item.Description,
Price = item.Price,
Tags = item.Tags != null ? (TagType[])item.Tags.Clone() : Array.Empty<TagType>(),
IconAreaContext = item.IconAreaContext == null
? null
: new IconAreaContext
{
Rarity = item.IconAreaContext.Rarity,
ComponentSlotType = item.IconAreaContext.ComponentSlotType,
Color = item.IconAreaContext.Color,
Icon = item.IconAreaContext.Icon
},
SourceItem = CloneSourceItem(item.SourceItem),
IsPurchased = item.IsPurchased
});
}
return result;
}
private static TowerCompItemData CloneSourceItem(TowerCompItemData item)
{
switch (item)
{
case MuzzleCompItemData muzzleComp:
return InventoryCloneUtility.CloneMuzzleComp(muzzleComp);
case BearingCompItemData bearingComp:
return InventoryCloneUtility.CloneBearingComp(bearingComp);
case BaseCompItemData baseComp:
return InventoryCloneUtility.CloneBaseComp(baseComp);
default:
return null;
}
}
}
}
@@ -0,0 +1,11 @@
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