添加商店 UI

This commit is contained in:
SepComet 2026-03-07 22:50:15 +08:00
parent 2b86582ff7
commit c04c049c6a
35 changed files with 3422 additions and 10 deletions

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@ -1,24 +1,48 @@
using System.Collections.Generic;
using GameFramework.DataTable;
using GeometryTD.DataTable;
using GeometryTD.Definition;
using Newtonsoft.Json.Linq;
using GeometryTD.UI; using GeometryTD.UI;
using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
using GeometryTD.CustomEvent;
using GeometryTD.Definition;
namespace GeometryTD.CustomComponent namespace GeometryTD.CustomComponent
{ {
public class ShopNodeComponent : GameFrameworkComponent public class ShopNodeComponent : GameFrameworkComponent
{ {
private ShopFormUseCase _shopFormUseCase;
private bool _initialized;
public void OnInit() public void OnInit()
{ {
if (_initialized)
{
return;
}
_shopFormUseCase ??= new ShopFormUseCase();
GameEntry.UIRouter.BindUIUseCase(UIFormType.ShopForm, _shopFormUseCase);
_initialized = true;
} }
public void StartShop() public void StartShop()
{ {
//TODO if (!_initialized)
{
OnInit();
}
if (_shopFormUseCase == null || !_shopFormUseCase.PrepareForOpen())
{
Log.Warning("ShopNodeComponent.StartShop() failed. Shop use case is unavailable or goods generation failed.");
return;
}
GameEntry.UIRouter.OpenUI(UIFormType.ShopForm);
GameEntry.Event.Fire(this, NodeEnterEventArgs.Create());
}
public void EndShop()
{
GameEntry.UIRouter.CloseUI(UIFormType.ShopForm);
GameEntry.Event.Fire(this, NodeCompleteEventArgs.Create());
} }
} }
} }

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@ -67,6 +67,11 @@
/// </summary> /// </summary>
CombatSelectForm = 142, CombatSelectForm = 142,
/// <summary>
/// 商店界面。
/// </summary>
ShopForm = 150,
/// <summary> /// <summary>
/// 测试菜单。 /// 测试菜单。
/// </summary> /// </summary>

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using GameFramework;
using GameFramework.Event;
namespace GeometryTD.CustomEvent
{
public sealed class ShopExitRequestedEventArgs : GameEventArgs
{
public static int EventId => typeof(ShopExitRequestedEventArgs).GetHashCode();
public override int Id => EventId;
public static ShopExitRequestedEventArgs Create()
{
return ReferencePool.Acquire<ShopExitRequestedEventArgs>();
}
public override void Clear()
{
}
}
}

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using GameFramework;
using GameFramework.Event;
namespace GeometryTD.CustomEvent
{
public sealed class ShopInventoryRequestedEventArgs : GameEventArgs
{
public static int EventId => typeof(ShopInventoryRequestedEventArgs).GetHashCode();
public override int Id => EventId;
public static ShopInventoryRequestedEventArgs Create()
{
return ReferencePool.Acquire<ShopInventoryRequestedEventArgs>();
}
public override void Clear()
{
}
}
}

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using GameFramework;
using GameFramework.Event;
namespace GeometryTD.CustomEvent
{
public sealed class ShopPurchaseRequestedEventArgs : GameEventArgs
{
public static int EventId => typeof(ShopPurchaseRequestedEventArgs).GetHashCode();
public override int Id => EventId;
public int GoodsIndex { get; private set; }
public static ShopPurchaseRequestedEventArgs Create(int goodsIndex)
{
ShopPurchaseRequestedEventArgs args = ReferencePool.Acquire<ShopPurchaseRequestedEventArgs>();
args.GoodsIndex = goodsIndex;
return args;
}
public override void Clear()
{
GoodsIndex = -1;
}
}
}

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namespace GeometryTD.UI
{
public sealed class GoodsItemContext : UIContext
{
public int GoodsIndex;
public string Title;
public string TypeText;
public string Description;
public string[] TagTexts;
public string PurchaseButtonText;
public bool CanPurchase;
public IconAreaContext IconAreaContext;
}
}

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namespace GeometryTD.UI
{
public sealed class ShopFormContext : UIContext
{
public string GoldText;
public GoodsItemContext[] GoodsItems;
}
}

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using GeometryTD.CustomEvent;
using GeometryTD.Definition;
using GameFramework.Event;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public sealed class ShopFormController : UIFormControllerCommonBase<ShopFormContext, ShopForm>
{
private ShopFormUseCase _useCase;
protected override UIFormType UIFormTypeId => UIFormType.ShopForm;
protected override void RefreshUI(ShopForm form, ShopFormContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(ShopPurchaseRequestedEventArgs.EventId, OnPurchaseRequested);
GameEntry.Event.Subscribe(ShopExitRequestedEventArgs.EventId, OnExitRequested);
GameEntry.Event.Subscribe(ShopInventoryRequestedEventArgs.EventId, OnInventoryRequested);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(ShopPurchaseRequestedEventArgs.EventId, OnPurchaseRequested);
GameEntry.Event.Unsubscribe(ShopExitRequestedEventArgs.EventId, OnExitRequested);
GameEntry.Event.Unsubscribe(ShopInventoryRequestedEventArgs.EventId, OnInventoryRequested);
}
public override int? OpenUI(object userData = null)
{
if (userData is ShopFormContext context)
{
return OpenUIInternal(context);
}
if (userData is ShopFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
}
if (userData != null)
{
Log.Warning("ShopFormController.OpenUI() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("ShopFormController.OpenUI() useCase is null.");
return null;
}
ShopFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
}
public int? OpenUI(ShopFormRawData rawData)
{
ShopFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is ShopFormUseCase shopFormUseCase))
{
Log.Error("ShopFormController.BindUseCase() useCase is invalid.");
return;
}
_useCase = shopFormUseCase;
}
private void OnPurchaseRequested(object sender, GameEventArgs e)
{
if (!IsEventFromCurrentForm(sender) || !(e is ShopPurchaseRequestedEventArgs args) || _useCase == null)
{
return;
}
if (!_useCase.TryPurchase(args.GoodsIndex, out ShopFormRawData rawData))
{
return;
}
SetContext(BuildContext(rawData));
RefreshCurrentUI();
}
private void OnExitRequested(object sender, GameEventArgs e)
{
if (!IsEventFromCurrentForm(sender) || !(e is ShopExitRequestedEventArgs))
{
return;
}
GameEntry.ShopNode.EndShop();
}
private void OnInventoryRequested(object sender, GameEventArgs e)
{
if (!IsEventFromCurrentForm(sender) || !(e is ShopInventoryRequestedEventArgs))
{
return;
}
GameEntry.UIRouter.OpenUI(UIFormType.RepoForm);
}
private bool IsEventFromCurrentForm(object sender)
{
if (Form == null)
{
return false;
}
if (ReferenceEquals(sender, Form))
{
return true;
}
if (sender is Component component)
{
ShopForm ownerForm = component.GetComponentInParent<ShopForm>();
return ownerForm == Form;
}
return false;
}
private static ShopFormContext BuildContext(ShopFormRawData rawData)
{
GoodsItemContext[] goodsItemContexts = System.Array.Empty<GoodsItemContext>();
if (rawData?.GoodsItems != null && rawData.GoodsItems.Count > 0)
{
goodsItemContexts = new GoodsItemContext[rawData.GoodsItems.Count];
for (int i = 0; i < rawData.GoodsItems.Count; i++)
{
GoodsItemRawData item = rawData.GoodsItems[i];
goodsItemContexts[i] = new GoodsItemContext
{
GoodsIndex = item?.GoodsIndex ?? i,
Title = item?.Title ?? string.Empty,
TypeText = item?.TypeText ?? string.Empty,
Description = item?.Description ?? string.Empty,
TagTexts = BuildTagTexts(item?.Tags),
PurchaseButtonText = item != null && item.IsPurchased ? "已购买" : $"购买 {item?.Price ?? 0}",
CanPurchase = item != null && !item.IsPurchased,
IconAreaContext = item?.IconAreaContext
};
}
}
return new ShopFormContext
{
GoldText = $"金币: {rawData?.PlayerGold ?? 0}",
GoodsItems = goodsItemContexts
};
}
private static string[] BuildTagTexts(TagType[] tags)
{
if (tags == null || tags.Length <= 0)
{
return System.Array.Empty<string>();
}
string[] results = new string[tags.Length];
for (int i = 0; i < tags.Length; i++)
{
results[i] = tags[i].ToString();
}
return results;
}
}
}

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using GeometryTD.Definition;
namespace GeometryTD.UI
{
public sealed class GoodsItemRawData
{
public int GoodsIndex;
public string Title;
public string TypeText;
public string Description;
public int Price;
public TagType[] Tags;
public IconAreaContext IconAreaContext;
public TowerCompItemData SourceItem;
public bool IsPurchased;
}
}

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using System.Collections.Generic;
namespace GeometryTD.UI
{
public sealed class ShopFormRawData
{
public int PlayerGold;
public List<GoodsItemRawData> GoodsItems;
}
}

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using System;
using System.Collections.Generic;
using GameFramework.DataTable;
using GeometryTD.CustomUtility;
using GeometryTD.DataTable;
using GeometryTD.Definition;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public sealed class ShopFormUseCase : IUIUseCase
{
private const int GoodsCount = 4;
private long _nextTempInstanceId = 1000000;
private readonly List<GoodsItemRawData> _currentGoods = new List<GoodsItemRawData>(GoodsCount);
private readonly List<DRShopPrice> _shopPriceRows = new List<DRShopPrice>();
private IDataTable<DRShopPrice> _shopPriceTable;
private IDataTable<DRMuzzleComp> _muzzleCompTable;
private IDataTable<DRBearingComp> _bearingCompTable;
private IDataTable<DRBaseComp> _baseCompTable;
public bool PrepareForOpen()
{
if (!EnsureTables())
{
return false;
}
_currentGoods.Clear();
for (int i = 0; i < GoodsCount; i++)
{
if (!TryBuildRandomGoodsItem(i, out GoodsItemRawData goodsItem))
{
Log.Warning("ShopFormUseCase.PrepareForOpen() failed to build goods item {0}.", i);
return false;
}
_currentGoods.Add(goodsItem);
}
return _currentGoods.Count == GoodsCount;
}
public ShopFormRawData CreateInitialModel()
{
return new ShopFormRawData
{
PlayerGold = GameEntry.PlayerInventory != null ? GameEntry.PlayerInventory.Gold : 0,
GoodsItems = CloneGoodsItems(_currentGoods)
};
}
public bool TryPurchase(int goodsIndex, out ShopFormRawData updatedRawData)
{
updatedRawData = null;
if (goodsIndex < 0 || goodsIndex >= _currentGoods.Count)
{
Log.Warning("ShopFormUseCase.TryPurchase() goods index is invalid: {0}", goodsIndex);
return false;
}
if (GameEntry.PlayerInventory == null)
{
Log.Warning("ShopFormUseCase.TryPurchase() player inventory is null.");
return false;
}
GoodsItemRawData goodsItem = _currentGoods[goodsIndex];
if (goodsItem == null || goodsItem.SourceItem == null)
{
return false;
}
if (goodsItem.IsPurchased)
{
Log.Warning("ShopFormUseCase.TryPurchase() goods item {0} already purchased.", goodsIndex);
return false;
}
if (!GameEntry.PlayerInventory.TryConsumeGold(goodsItem.Price))
{
Log.Warning("ShopFormUseCase.TryPurchase() failed. Not enough gold for goods item {0}.", goodsIndex);
return false;
}
BackpackInventoryData inventoryDelta = WrapSingleItem(goodsItem.SourceItem);
GameEntry.PlayerInventory.MergeInventory(inventoryDelta);
goodsItem.IsPurchased = true;
updatedRawData = CreateInitialModel();
return true;
}
private bool EnsureTables()
{
_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null)
{
Log.Warning("ShopFormUseCase.EnsureTables() failed. Missing required data tables.");
return false;
}
if (_shopPriceRows.Count <= 0)
{
DRShopPrice[] rows = _shopPriceTable.GetAllDataRows();
if (rows == null || rows.Length <= 0)
{
Log.Warning("ShopFormUseCase.EnsureTables() failed. Shop price table is empty.");
return false;
}
foreach (var price in rows)
{
if (price != null)
{
_shopPriceRows.Add(price);
}
}
}
return _shopPriceRows.Count > 0 &&
_muzzleCompTable.Count > 0 &&
_bearingCompTable.Count > 0 &&
_baseCompTable.Count > 0;
}
private bool TryBuildRandomGoodsItem(int goodsIndex, out GoodsItemRawData goodsItem)
{
goodsItem = null;
TowerCompItemData sourceItem = BuildRandomComponentItem();
if (sourceItem == null)
{
return false;
}
goodsItem = new GoodsItemRawData
{
GoodsIndex = goodsIndex,
Title = sourceItem.Name,
TypeText = BuildTypeText(sourceItem.SlotType),
Description = BuildDescription(sourceItem),
Price = ResolveRandomPrice(sourceItem.Rarity),
Tags = sourceItem.Tags != null ? (TagType[])sourceItem.Tags.Clone() : Array.Empty<TagType>(),
IconAreaContext = BuildIconAreaContext(sourceItem),
SourceItem = sourceItem,
IsPurchased = false
};
return true;
}
private TowerCompItemData BuildRandomComponentItem()
{
int slotRoll = UnityEngine.Random.Range(0, 3);
DRShopPrice priceRow = _shopPriceRows[UnityEngine.Random.Range(0, _shopPriceRows.Count)];
RarityType rarity = priceRow != null ? priceRow.Rarity : RarityType.White;
switch (slotRoll)
{
case 0:
return BuildRandomMuzzleItem(rarity);
case 1:
return BuildRandomBearingItem(rarity);
default:
return BuildRandomBaseItem(rarity);
}
}
private MuzzleCompItemData BuildRandomMuzzleItem(RarityType rarity)
{
DRMuzzleComp[] rows = _muzzleCompTable.GetAllDataRows();
DRMuzzleComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
return new MuzzleCompItemData
{
InstanceId = _nextTempInstanceId++,
ConfigId = config.Id,
Name = config.Name,
Rarity = rarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
AttackDamage = config.AttackDamage != null ? (int[])config.AttackDamage.Clone() : Array.Empty<int>(),
DamageRandomRate = config.DamageRandomRate,
AttackMethodType = config.AttackMethodType
};
}
private BearingCompItemData BuildRandomBearingItem(RarityType rarity)
{
DRBearingComp[] rows = _bearingCompTable.GetAllDataRows();
DRBearingComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
return new BearingCompItemData
{
InstanceId = _nextTempInstanceId++,
ConfigId = config.Id,
Name = config.Name,
Rarity = rarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
RotateSpeed = config.RotateSpeed != null ? (float[])config.RotateSpeed.Clone() : Array.Empty<float>(),
AttackRange = config.AttackRange != null ? (float[])config.AttackRange.Clone() : Array.Empty<float>()
};
}
private BaseCompItemData BuildRandomBaseItem(RarityType rarity)
{
DRBaseComp[] rows = _baseCompTable.GetAllDataRows();
DRBaseComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
return new BaseCompItemData
{
InstanceId = _nextTempInstanceId++,
ConfigId = config.Id,
Name = config.Name,
Rarity = rarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
AttackSpeed = config.AttackSpeed != null ? (float[])config.AttackSpeed.Clone() : Array.Empty<float>(),
AttackPropertyType = config.AttackPropertyType
};
}
private int ResolveRandomPrice(RarityType rarity)
{
for (int i = 0; i < _shopPriceRows.Count; i++)
{
DRShopPrice row = _shopPriceRows[i];
if (row != null && row.Rarity == rarity)
{
int min = Mathf.Max(0, row.MinPrice);
int max = Mathf.Max(min, row.MaxPrice);
return UnityEngine.Random.Range(min, max + 1);
}
}
return 0;
}
private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
{
return new IconAreaContext
{
Rarity = item.Rarity,
ComponentSlotType = item.SlotType,
Color = IconColorGenerator.GenerateForComponent(item)
};
}
private static string BuildTypeText(TowerCompSlotType slotType)
{
return slotType switch
{
TowerCompSlotType.Muzzle => "枪口组件",
TowerCompSlotType.Bearing => "轴承组件",
TowerCompSlotType.Base => "底座组件",
_ => "组件"
};
}
private static string BuildDescription(TowerCompItemData item)
{
if (item is MuzzleCompItemData muzzleComp)
{
return ItemDescUtility.BuildMuzzleDesc(muzzleComp);
}
if (item is BearingCompItemData bearingComp)
{
return ItemDescUtility.BuildBearingDesc(bearingComp);
}
if (item is BaseCompItemData baseComp)
{
return ItemDescUtility.BuildBaseDesc(baseComp);
}
return string.Empty;
}
private static BackpackInventoryData WrapSingleItem(TowerCompItemData item)
{
BackpackInventoryData inventory = new BackpackInventoryData();
switch (item)
{
case MuzzleCompItemData muzzleComp:
inventory.MuzzleComponents.Add(InventoryCloneUtility.CloneMuzzleComp(muzzleComp));
break;
case BearingCompItemData bearingComp:
inventory.BearingComponents.Add(InventoryCloneUtility.CloneBearingComp(bearingComp));
break;
case BaseCompItemData baseComp:
inventory.BaseComponents.Add(InventoryCloneUtility.CloneBaseComp(baseComp));
break;
}
return inventory;
}
private static List<GoodsItemRawData> CloneGoodsItems(List<GoodsItemRawData> source)
{
List<GoodsItemRawData> result = new List<GoodsItemRawData>(source?.Count ?? 0);
if (source == null)
{
return result;
}
foreach (var item in source)
{
if (item == null)
{
continue;
}
result.Add(new GoodsItemRawData
{
GoodsIndex = item.GoodsIndex,
Title = item.Title,
TypeText = item.TypeText,
Description = item.Description,
Price = item.Price,
Tags = item.Tags != null ? (TagType[])item.Tags.Clone() : Array.Empty<TagType>(),
IconAreaContext = item.IconAreaContext == null
? null
: new IconAreaContext
{
Rarity = item.IconAreaContext.Rarity,
ComponentSlotType = item.IconAreaContext.ComponentSlotType,
Color = item.IconAreaContext.Color,
Icon = item.IconAreaContext.Icon
},
SourceItem = CloneSourceItem(item.SourceItem),
IsPurchased = item.IsPurchased
});
}
return result;
}
private static TowerCompItemData CloneSourceItem(TowerCompItemData item)
{
switch (item)
{
case MuzzleCompItemData muzzleComp:
return InventoryCloneUtility.CloneMuzzleComp(muzzleComp);
case BearingCompItemData bearingComp:
return InventoryCloneUtility.CloneBearingComp(bearingComp);
case BaseCompItemData baseComp:
return InventoryCloneUtility.CloneBaseComp(baseComp);
default:
return null;
}
}
}
}

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using GeometryTD.CustomEvent;
using TMPro;
using UnityEngine;
namespace GeometryTD.UI
{
public class GoodsItem : MonoBehaviour
{
[SerializeField] private IconArea _iconArea;
[SerializeField] private TMP_Text _titleText;
[SerializeField] private TMP_Text _typeText;
[SerializeField] private TMP_Text _descriptionText;
[SerializeField] private Transform _tagsParent;
[SerializeField] private TMP_Text _purchaseButtonText;
[SerializeField] private GameObject _tagItemPrefab;
[SerializeField] private int _index;
private GoodsItemContext _context;
public void OnInit(GoodsItemContext context)
{
_context = context;
_index = context?.GoodsIndex ?? -1;
_iconArea?.OnInit(context?.IconAreaContext ?? new IconAreaContext());
if (_titleText != null)
{
_titleText.text = context?.Title ?? string.Empty;
}
if (_typeText != null)
{
_typeText.text = context?.TypeText ?? string.Empty;
}
if (_descriptionText != null)
{
_descriptionText.text = context?.Description ?? string.Empty;
}
if (_purchaseButtonText != null)
{
_purchaseButtonText.text = context?.PurchaseButtonText ?? string.Empty;
}
RefreshTags(context?.TagTexts);
}
public void OnReset()
{
_context = null;
_index = -1;
_iconArea?.OnReset();
if (_titleText != null)
{
_titleText.text = string.Empty;
}
if (_typeText != null)
{
_typeText.text = string.Empty;
}
if (_descriptionText != null)
{
_descriptionText.text = string.Empty;
}
if (_purchaseButtonText != null)
{
_purchaseButtonText.text = string.Empty;
}
ClearTags();
}
public void OnPurchaseButtonClick()
{
if (_context == null || !_context.CanPurchase || _index < 0)
{
return;
}
GameEntry.Event.Fire(this, ShopPurchaseRequestedEventArgs.Create(_index));
}
private void RefreshTags(string[] tagTexts)
{
ClearTags();
if (_tagsParent == null || _tagItemPrefab == null || tagTexts == null)
{
return;
}
for (int i = 0; i < tagTexts.Length; i++)
{
if (string.IsNullOrEmpty(tagTexts[i]))
{
continue;
}
GameObject tagItemObject = Instantiate(_tagItemPrefab, _tagsParent);
TagItem tagItem = tagItemObject.GetComponent<TagItem>();
if (tagItem != null)
{
tagItem.OnInit(new TagItemContext
{
TagName = tagTexts[i]
});
}
}
}
private void ClearTags()
{
if (_tagsParent == null)
{
return;
}
for (int i = _tagsParent.childCount - 1; i >= 0; i--)
{
Destroy(_tagsParent.GetChild(i).gameObject);
}
}
}
}

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using GeometryTD.CustomEvent;
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class ShopForm : UGuiForm
{
[SerializeField] private TMP_Text _goldText;
[SerializeField] private GoodsItem[] _goldItems;
private ShopFormContext _context;
public void RefreshUI(ShopFormContext context)
{
_context = context;
if (_goldText != null)
{
_goldText.text = context?.GoldText ?? string.Empty;
}
RefreshGoodsItems(context?.GoodsItems);
}
public void OnInventoryButtonClick()
{
GameEntry.Event.Fire(this, ShopInventoryRequestedEventArgs.Create());
}
public void OnExitButtonClick()
{
GameEntry.Event.Fire(this, ShopExitRequestedEventArgs.Create());
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is ShopFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("ShopForm requires ShopFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
if (_goldText != null)
{
_goldText.text = string.Empty;
}
if (_goldItems != null)
{
foreach (var item in _goldItems)
{
item?.OnReset();
}
}
base.OnClose(isShutdown, userData);
}
private void RefreshGoodsItems(GoodsItemContext[] goodsItems)
{
if (_goldItems == null)
{
return;
}
for (int i = 0; i < _goldItems.Length; i++)
{
GoodsItem goodsItem = _goldItems[i];
if (goodsItem == null)
{
continue;
}
if (goodsItems != null && i < goodsItems.Length && goodsItems[i] != null)
{
goodsItem.OnInit(goodsItems[i]);
}
else
{
goodsItem.OnReset();
}
}
}
}
}

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