refactor 5:
- MapData.cs 现在会携带战斗初始上下文:
- InitialCoin
- 建塔 TowerStatsData 快照
- TryConsumeCoin / AddCoin 运行时回调
- CombatLoadingState.cs 负责从 CombatInRunResourceManager 读取 coin 和 build stats 快照,组装 MapData 后再交给加载链。
- CombatLoadSession.cs 改成接收外部构造好的 MapData,不再自己只塞一个 LevelId。
- CombatScheduler.cs 不再在 Start() 里直接发起地图加载,加载细节回到 CombatLoadingState。
- MapEntity.cs 已经不再直接读 GameEntry.CombatNode 的 coin / build count / build stats,也不再通过它做 coin 读写:
- 初始 coin 和 build stats 从 MapData 读取
- 后续 coin 通过 CombatCoinChangedEventArgs 同步
- 建塔/升级/拆塔时的 coin 变更通过 MapData 注入回调执行
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parent
ccb4738b96
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ca7b2f2dca
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@ -45,7 +45,7 @@ namespace GeometryTD.CustomComponent
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_currentMap = null;
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}
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public bool StartLoading(DRLevel level, out string errorMessage)
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public bool StartLoading(DRLevel level, MapData mapData, out string errorMessage)
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{
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errorMessage = null;
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if (_entity == null)
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@ -54,7 +54,7 @@ namespace GeometryTD.CustomComponent
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return false;
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}
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if (!TryShowMap(level, out errorMessage))
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if (!TryShowMap(level, mapData, out errorMessage))
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{
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return false;
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}
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@ -224,7 +224,7 @@ namespace GeometryTD.CustomComponent
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}
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}
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private bool TryShowMap(DRLevel level, out string errorMessage)
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private bool TryShowMap(DRLevel level, MapData mapData, out string errorMessage)
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{
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errorMessage = null;
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if (level == null)
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@ -242,7 +242,10 @@ namespace GeometryTD.CustomComponent
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}
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_loadingMapEntityId = _entity.GenerateSerialId();
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_entity.ShowMap(new MapData(_loadingMapEntityId, level.Id, Vector3.zero), mapAssetName);
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MapData resolvedMapData = mapData != null
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? mapData.CloneForEntity(_loadingMapEntityId, Vector3.zero)
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: new MapData(_loadingMapEntityId, level.Id, Vector3.zero);
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_entity.ShowMap(resolvedMapData, mapAssetName);
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return true;
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}
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@ -120,11 +120,6 @@ namespace GeometryTD.CustomComponent
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return HandleStartFailure($"CombatScheduler start failed. Level '{level.Id}' has no phase data.");
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}
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if (!_loadSession.StartLoading(level, out string loadError))
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{
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return HandleStartFailure($"CombatScheduler start failed. {loadError}");
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}
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ChangeState(new CombatLoadingState(this));
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Log.Info(
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"CombatScheduler started. Level={0}, PhaseCount={1}.",
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@ -1,3 +1,8 @@
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using System.Collections.Generic;
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using GeometryTD.Definition;
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using GeometryTD.Entity.EntityData;
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using UnityEngine;
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namespace GeometryTD.CustomComponent
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{
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public partial class CombatScheduler
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@ -8,6 +13,21 @@ namespace GeometryTD.CustomComponent
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{
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}
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public override void OnEnter()
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{
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if (Scheduler._currentLevel == null)
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{
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Scheduler.EnterFailureFallback("Combat loading failed. Current level is null.");
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return;
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}
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MapData mapData = BuildMapData();
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if (!Scheduler._loadSession.StartLoading(Scheduler._currentLevel, mapData, out string errorMessage))
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{
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Scheduler.EnterFailureFallback($"Combat loading failed. {errorMessage}");
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}
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}
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public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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_ = elapseSeconds;
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@ -20,6 +40,29 @@ namespace GeometryTD.CustomComponent
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Scheduler.TryBeginNextPhase();
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}
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private MapData BuildMapData()
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{
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List<TowerStatsData> buildTowerStatsSnapshot = new();
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for (int i = 0; i < Scheduler._combatInRunResourceManager.CurrentBuildTowerCount; i++)
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{
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if (Scheduler._combatInRunResourceManager.TryGetBuildTowerStats(i, out TowerStatsData stats) &&
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stats != null)
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{
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buildTowerStatsSnapshot.Add(stats);
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}
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}
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return new MapData(
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entityId: 0,
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typeId: 0,
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levelId: Scheduler._currentLevel.Id,
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position: Vector3.zero,
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initialCoin: Scheduler._combatInRunResourceManager.CurrentCoin,
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buildTowerStatsSnapshot: buildTowerStatsSnapshot,
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tryConsumeCoin: Scheduler.TryConsumeCoin,
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addCoin: Scheduler.AddCoin);
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}
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}
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}
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}
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@ -1,4 +1,7 @@
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using System;
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using System.Collections.Generic;
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using GeometryTD.Definition;
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using GeometryTD.CustomUtility;
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using UnityEngine;
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namespace GeometryTD.Entity.EntityData
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@ -7,6 +10,11 @@ namespace GeometryTD.Entity.EntityData
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public class MapData : EntityDataBase
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{
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[SerializeField] private int _levelId = 0;
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[SerializeField] private int _initialCoin = 0;
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[SerializeField] private TowerStatsData[] _buildTowerStatsSnapshot = Array.Empty<TowerStatsData>();
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[NonSerialized] private Func<int, bool> _tryConsumeCoin;
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[NonSerialized] private Action<int> _addCoin;
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public MapData(int entityId, int levelId, Vector3 position) : this(entityId, 0, levelId, position)
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{
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@ -18,10 +26,110 @@ namespace GeometryTD.Entity.EntityData
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Position = position;
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}
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public MapData(
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int entityId,
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int typeId,
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int levelId,
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Vector3 position,
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int initialCoin,
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IReadOnlyList<TowerStatsData> buildTowerStatsSnapshot,
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Func<int, bool> tryConsumeCoin,
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Action<int> addCoin) : base(entityId, typeId)
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{
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_levelId = levelId;
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Position = position;
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_initialCoin = Mathf.Max(0, initialCoin);
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SetBuildTowerStatsSnapshot(buildTowerStatsSnapshot);
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_tryConsumeCoin = tryConsumeCoin;
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_addCoin = addCoin;
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}
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public int LevelId
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{
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get => _levelId;
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set => _levelId = value;
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}
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public int InitialCoin
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{
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get => _initialCoin;
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set => _initialCoin = Mathf.Max(0, value);
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}
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public int CurrentBuildTowerCount => _buildTowerStatsSnapshot != null ? _buildTowerStatsSnapshot.Length : 0;
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public void BindCombatCallbacks(Func<int, bool> tryConsumeCoin, Action<int> addCoin)
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{
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_tryConsumeCoin = tryConsumeCoin;
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_addCoin = addCoin;
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}
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public bool TryConsumeCoin(int coin)
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{
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int requiredCoin = Mathf.Max(0, coin);
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if (requiredCoin <= 0)
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{
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return true;
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}
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return _tryConsumeCoin != null && _tryConsumeCoin.Invoke(requiredCoin);
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}
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public void AddCoin(int coin)
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{
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int amount = Mathf.Max(0, coin);
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if (amount <= 0)
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{
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return;
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}
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_addCoin?.Invoke(amount);
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}
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public bool TryGetBuildTowerStats(int buildIndex, out TowerStatsData stats)
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{
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stats = null;
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if (_buildTowerStatsSnapshot == null || buildIndex < 0 || buildIndex >= _buildTowerStatsSnapshot.Length)
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{
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return false;
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}
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TowerStatsData sourceStats = _buildTowerStatsSnapshot[buildIndex];
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if (sourceStats == null)
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{
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return false;
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}
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stats = InventoryCloneUtility.CloneTowerStats(sourceStats);
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return stats != null;
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}
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public void SetBuildTowerStatsSnapshot(IReadOnlyList<TowerStatsData> buildTowerStatsSnapshot)
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{
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if (buildTowerStatsSnapshot == null || buildTowerStatsSnapshot.Count <= 0)
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{
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_buildTowerStatsSnapshot = Array.Empty<TowerStatsData>();
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return;
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}
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_buildTowerStatsSnapshot = new TowerStatsData[buildTowerStatsSnapshot.Count];
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for (int i = 0; i < buildTowerStatsSnapshot.Count; i++)
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{
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_buildTowerStatsSnapshot[i] = InventoryCloneUtility.CloneTowerStats(buildTowerStatsSnapshot[i]);
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}
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}
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public MapData CloneForEntity(int entityId, Vector3 position)
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{
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return new MapData(
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entityId,
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TypeId,
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_levelId,
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position,
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_initialCoin,
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_buildTowerStatsSnapshot,
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_tryConsumeCoin,
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_addCoin);
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}
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}
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}
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@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using GeometryTD.CustomComponent;
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using GeometryTD.CustomEvent;
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using GameFramework.Event;
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using GeometryTD.Map;
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using GeometryTD.Definition;
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using GeometryTD.Entity.EntityData;
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@ -37,6 +39,8 @@ namespace GeometryTD.Entity
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private TowerSelectionPresenter _towerSelectionPresenter;
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private CombatSelectUseCaseConfigurator _combatSelectUseCaseConfigurator;
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private int _currentCoin;
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private bool _isCoinEventSubscribed;
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public IReadOnlyList<Vector3Int> PathCells => _mapTopologyService != null
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? _mapTopologyService.PathCells
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@ -117,6 +121,11 @@ namespace GeometryTD.Entity
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{
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Log.Warning("MapData is invalid for map entity '{0}'.", Id);
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}
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else
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{
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_currentCoin = Mathf.Max(0, _mapData.InitialCoin);
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SubscribeCombatEvents();
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}
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RefreshTiles();
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ConfigureCombatSelectUseCase();
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@ -125,6 +134,7 @@ namespace GeometryTD.Entity
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protected override void OnHide(bool isShutdown, object userData)
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{
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UnsubscribeCombatEvents();
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HideCombatSelectForm();
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_towerPlacementService?.HideAndClearAllPlacedTowers();
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ClearSelectionState();
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@ -301,8 +311,7 @@ namespace GeometryTD.Entity
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return false;
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}
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CombatNodeComponent combatNode = GameEntry.CombatNode;
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if (combatNode == null || !combatNode.TryGetBuildTowerStats(buildIndex, out TowerStatsData buildTowerStats))
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if (_mapData == null || !_mapData.TryGetBuildTowerStats(buildIndex, out TowerStatsData buildTowerStats))
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{
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return false;
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}
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@ -376,17 +385,49 @@ namespace GeometryTD.Entity
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GameEntry.UIRouter.CloseUI(UIFormType.CombatSelectForm);
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}
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private static int GetCurrentBuildTowerCount()
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private void SubscribeCombatEvents()
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{
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if (GameEntry.CombatNode == null)
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if (_isCoinEventSubscribed)
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{
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return;
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}
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GameEntry.Event.Subscribe(CombatCoinChangedEventArgs.EventId, OnCombatCoinChanged);
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_isCoinEventSubscribed = true;
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}
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private void UnsubscribeCombatEvents()
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{
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if (!_isCoinEventSubscribed)
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{
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return;
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}
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GameEntry.Event.Unsubscribe(CombatCoinChangedEventArgs.EventId, OnCombatCoinChanged);
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_isCoinEventSubscribed = false;
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}
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private void OnCombatCoinChanged(object sender, GameEventArgs e)
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{
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if (e is not CombatCoinChangedEventArgs args)
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{
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return;
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}
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_currentCoin = Mathf.Max(0, args.CurrentCoin);
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}
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private int GetCurrentBuildTowerCount()
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{
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if (_mapData == null)
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{
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return 0;
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}
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return Mathf.Clamp(GameEntry.CombatNode.CurrentBuildTowerCount, 0, 4);
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return Mathf.Clamp(_mapData.CurrentBuildTowerCount, 0, 4);
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}
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private static bool TryConsumeCoin(int cost)
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private bool TryConsumeCoin(int cost)
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{
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int requiredCoin = Mathf.Max(0, cost);
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if (requiredCoin <= 0)
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@ -394,27 +435,28 @@ namespace GeometryTD.Entity
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return true;
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}
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if (GameEntry.CombatNode == null)
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if (_mapData == null)
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{
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return false;
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}
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return GameEntry.CombatNode.TryConsumeCoin(requiredCoin);
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return _mapData.TryConsumeCoin(requiredCoin);
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}
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private static int GetCurrentCoin()
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private int GetCurrentCoin()
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{
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return GameEntry.CombatNode != null ? Mathf.Max(0, GameEntry.CombatNode.CurrentCoin) : 0;
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return Mathf.Max(0, _currentCoin);
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}
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private static void AddCoin(int coin)
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private void AddCoin(int coin)
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{
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int amount = Mathf.Max(0, coin);
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if (amount <= 0)
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{
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return;
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}
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GameEntry.CombatNode?.AddCoin(amount);
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_mapData?.AddCoin(amount);
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}
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}
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}
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