仓库组件 + 防御塔升级

- `PlayerInventoryComponent`:玩家库存组件,收集金币/组件/防御塔等道具
- 补全防御塔的升级逻辑,最高 5 级
This commit is contained in:
SepComet
2026-03-02 19:50:12 +08:00
parent 5ba94828a8
commit daba9cbdf9
20 changed files with 753 additions and 138 deletions
@@ -245,6 +245,7 @@ namespace GeometryTD.CustomComponent
{
int defeatedEnemyCount = _enemyManager.DefeatedEnemyCount;
BackpackInventoryData rewardInventory = _combatResourceManager.GetRewardInventorySnapshot();
GameEntry.PlayerInventory?.MergeInventory(rewardInventory);
// Step 1: stop runtime and clear enemy entities only.
_enemyManager.EndPhase();