仓库组件 + 防御塔升级
- `PlayerInventoryComponent`:玩家库存组件,收集金币/组件/防御塔等道具 - 补全防御塔的升级逻辑,最高 5 级
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@@ -9,11 +9,11 @@ namespace GeometryTD.Definition
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[Serializable]
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public sealed class DefenseTowerStatsData
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{
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public int AttackDamage { get; set; }
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public float DamageRandomRate { get; set; }
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public float RotateSpeed { get; set; }
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public float AttackRange { get; set; }
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public float AttackSpeed { get; set; }
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public int[] AttackDamage { get; set; }
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public float[] DamageRandomRate { get; set; }
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public float[] RotateSpeed { get; set; }
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public float[] AttackRange { get; set; }
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public float[] AttackSpeed { get; set; }
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public AttackMethodType AttackMethodType { get; set; }
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public AttackPropertyType AttackPropertyType { get; set; }
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public TagType[] Tags { get; set; }
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