仓库组件 + 防御塔升级
- `PlayerInventoryComponent`:玩家库存组件,收集金币/组件/防御塔等道具 - 补全防御塔的升级逻辑,最高 5 级
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@@ -8,13 +8,16 @@ namespace GeometryTD.Entity.EntityData
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public class DefenseTowerData : EntityDataBase
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{
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[SerializeField] private DefenseTowerStatsData _stats = new DefenseTowerStatsData();
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[SerializeField] private int _towerLevel = 0;
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public DefenseTowerData(int entityId, int typeId, Vector3 position, Quaternion rotation, DefenseTowerStatsData stats)
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public DefenseTowerData(int entityId, int typeId, Vector3 position, Quaternion rotation,
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DefenseTowerStatsData stats, int towerLevel = 0)
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: base(entityId, typeId)
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{
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Position = position;
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Rotation = rotation;
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_stats = stats ?? new DefenseTowerStatsData();
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_towerLevel = Mathf.Max(0, towerLevel);
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}
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public DefenseTowerStatsData Stats
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@@ -22,5 +25,11 @@ namespace GeometryTD.Entity.EntityData
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get => _stats;
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set => _stats = value ?? new DefenseTowerStatsData();
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}
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public int TowerLevel
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{
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get => _towerLevel;
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set => _towerLevel = Mathf.Max(0, value);
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}
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}
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}
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