仓库组件 + 防御塔升级
- `PlayerInventoryComponent`:玩家库存组件,收集金币/组件/防御塔等道具 - 补全防御塔的升级逻辑,最高 5 级
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@@ -6,7 +6,6 @@ namespace GeometryTD.UI
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{
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public class CombatFinishFormUseCase : IUIUseCase
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{
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private readonly RepoFormUseCase _repoFormUseCase = new RepoFormUseCase();
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private CombatScheduler _combatScheduler;
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private int _defeatedEnemyCount;
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private int _gainedGold;
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@@ -57,8 +56,7 @@ namespace GeometryTD.UI
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BackpackInventoryData rewardInventory = _rewardInventory;
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if (rewardInventory == null)
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{
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RepoFormRawData repoRawData = _repoFormUseCase.CreateInitialModel();
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rewardInventory = repoRawData != null ? repoRawData.Inventory : null;
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rewardInventory = RepoFormUseCase.SampleInventory();
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}
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return new CombatFinishFormRawData
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@@ -134,6 +134,11 @@ namespace GeometryTD.UI
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_upgradeOption.Price = Mathf.Max(0, cost);
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}
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public void SetUpgradeVisible(bool visible)
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{
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_upgradeOption.IsVisible = visible;
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}
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public void SetDestroyGain(int gain)
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{
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_destroyOption.Price = Mathf.Max(0, gain);
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