添加 CombatNodeComponent 及相关类
- CombatNodeComponent:节点组件,负责提取并开始关卡 - CombatScheduler:关卡调度器,负责关卡的生命周期调度 - MapEntity:地图实体,提供地图相关的数据 - Spawner:出生点,负责标记地图上的敌人出生点坐标 - House:基地,负责标记地图上的敌人目标点坐标
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@@ -321,7 +321,7 @@ Camera:
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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@@ -343,10 +343,10 @@ Camera:
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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far clip plane: 50
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field of view: 60
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orthographic: 0
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orthographic size: 5
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orthographic: 1
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orthographic size: 7.5
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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@@ -343,10 +343,10 @@ Camera:
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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far clip plane: 50
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field of view: 60
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orthographic: 0
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orthographic size: 5
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orthographic: 1
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orthographic size: 7.5
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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@@ -371,7 +371,7 @@ Transform:
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m_GameObject: {fileID: 961739749}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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