添加 CombatNodeComponent 及相关类
- CombatNodeComponent:节点组件,负责提取并开始关卡 - CombatScheduler:关卡调度器,负责关卡的生命周期调度 - MapEntity:地图实体,提供地图相关的数据 - Spawner:出生点,负责标记地图上的敌人出生点坐标 - House:基地,负责标记地图上的敌人目标点坐标
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@@ -33,6 +33,7 @@ namespace GeometryTD
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public const int BulletAsset = 80;
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public const int AsteroiAsset = 80;
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public const int EnemyAsset = 80;
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public const int MapAsset = 85;
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public const int EffectAsset = 80;
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}
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}
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