添加 CombatNodeComponent 及相关类

- CombatNodeComponent:节点组件,负责提取并开始关卡
- CombatScheduler:关卡调度器,负责关卡的生命周期调度
- MapEntity:地图实体,提供地图相关的数据
- Spawner:出生点,负责标记地图上的敌人出生点坐标
- House:基地,负责标记地图上的敌人目标点坐标
This commit is contained in:
SepComet
2026-02-28 15:44:22 +08:00
parent d9c118ace3
commit dd9cedef5f
91 changed files with 37977 additions and 651 deletions
@@ -69,7 +69,7 @@ namespace GeometryTD.CustomUtility
public static string GetLevelMapAsset(string assetName)
{
return Utility.Text.Format("Assets/GameMain/LevelMap/Level{0}.prefab", assetName);
return Utility.Text.Format("Assets/GameMain/Entities/LevelMap/Level{0}.prefab", assetName);
}
}
}