添加 CombatNodeComponent 及相关类
- CombatNodeComponent:节点组件,负责提取并开始关卡 - CombatScheduler:关卡调度器,负责关卡的生命周期调度 - MapEntity:地图实体,提供地图相关的数据 - Spawner:出生点,负责标记地图上的敌人出生点坐标 - House:基地,负责标记地图上的敌人目标点坐标
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@@ -69,7 +69,7 @@ namespace GeometryTD.CustomUtility
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public static string GetLevelMapAsset(string assetName)
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{
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return Utility.Text.Format("Assets/GameMain/LevelMap/Level{0}.prefab", assetName);
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return Utility.Text.Format("Assets/GameMain/Entities/LevelMap/Level{0}.prefab", assetName);
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}
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}
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}
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