添加 CombatNodeComponent 及相关类

- CombatNodeComponent:节点组件,负责提取并开始关卡
- CombatScheduler:关卡调度器,负责关卡的生命周期调度
- MapEntity:地图实体,提供地图相关的数据
- Spawner:出生点,负责标记地图上的敌人出生点坐标
- House:基地,负责标记地图上的敌人目标点坐标
This commit is contained in:
SepComet
2026-02-28 15:44:22 +08:00
parent d9c118ace3
commit dd9cedef5f
91 changed files with 37977 additions and 651 deletions
-2
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shadowProjection: 1
shadowCascades: 2
shadowDistance: 70
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 4
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
useLegacyDetailDistribution: 1
vSyncCount: 1
realtimeGICPUUsage: 50
lodBias: 1.5
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 11400000, guid: e1dead8963f155f42b789be8e83fae26,
type: 2}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 3
name: Ultra
pixelLightCount: 4
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 4
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 4
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
useLegacyDetailDistribution: 1
vSyncCount: 1
realtimeGICPUUsage: 100
lodBias: 2
maximumLODLevel: 0
enableLODCrossFade: 1
@@ -139,12 +289,12 @@ QualitySettings:
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 2048
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd,
customRenderPipeline: {fileID: 11400000, guid: cc916aa482e261144a49f6a5eb5d9ce4,
type: 2}
terrainQualityOverrides: 0
terrainPixelError: 1
@@ -158,19 +308,18 @@ QualitySettings:
excludedTargetPlatforms: []
m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality:
Android: 1
CloudRendering: 2
GameCoreScarlett: 2
GameCoreXboxOne: 2
Lumin: 2
Nintendo Switch: 2
PS4: 2
PS5: 2
Android: 2
Nintendo 3DS: 5
Nintendo Switch: 5
PS4: 5
PSM: 5
PSP2: 2
Server: 0
Stadia: 2
Standalone: 2
WebGL: 1
Windows Store Apps: 2
XboxOne: 2
iPhone: 1
tvOS: 1
Standalone: 5
Tizen: 2
WebGL: 3
WiiU: 5
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2
+14 -5
View File
@@ -11,11 +11,6 @@ TagManager:
-
- Water
- UI
- Targetable Object
- Player
- Enemy
- PlayerBullet
- EnemyBullet
-
-
-
@@ -30,6 +25,11 @@ TagManager:
-
-
-
- Layer 1
- Layer 2
- Layer 3
-
-
-
-
-
@@ -41,3 +41,12 @@ TagManager:
- name: Default
uniqueID: 0
locked: 0
- name: Layer 1
uniqueID: 2425651459
locked: 0
- name: Layer 2
uniqueID: 4250941897
locked: 0
- name: Layer 3
uniqueID: 4189426099
locked: 0
+1 -1
View File
@@ -4,6 +4,6 @@
TimeManager:
m_ObjectHideFlags: 0
Fixed Timestep: 0.02
Maximum Allowed Timestep: 0.33333334
Maximum Allowed Timestep: 0.1
m_TimeScale: 1
Maximum Particle Timestep: 0.03
@@ -9,9 +9,6 @@ UnityConnectSettings:
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
m_ConfigUrl: https://config.uca.cloud.unity3d.com
m_DashboardUrl: https://dashboard.unity3d.com
m_CNEventUrl: https://cdp.cloud.unity.cn/v1/events
m_CNConfigUrl: https://cdp.cloud.unity.cn/config
m_TestInitMode: 0
CrashReportingSettings:
m_EventUrl: https://perf-events.cloud.unity3d.com
@@ -25,7 +22,6 @@ UnityConnectSettings:
m_Enabled: 0
m_TestMode: 0
m_InitializeOnStartup: 1
m_PackageRequiringCoreStatsPresent: 0
UnityAdsSettings:
m_Enabled: 0
m_InitializeOnStartup: 1
-1
View File
@@ -6,7 +6,6 @@ VFXManager:
m_IndirectShader: {fileID: 0}
m_CopyBufferShader: {fileID: 0}
m_SortShader: {fileID: 0}
m_StripUpdateShader: {fileID: 0}
m_RenderPipeSettingsPath:
m_FixedTimeStep: 0.016666668
m_MaxDeltaTime: 0.05