拆分 UIController 组装 Context 职责 + 描述文本滚动展示
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@ -3,11 +3,12 @@ using System.Collections.Generic;
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using GameFramework.DataTable;
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using GeometryTD.CustomUtility;
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using GeometryTD.DataTable;
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using GeometryTD.Definition;
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using GeometryTD.Factory;
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using GeometryTD.UI;
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using UnityEngine;
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namespace GeometryTD.Definition
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namespace GeometryTD.CustomComponent
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{
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public sealed class ShopGoodsBuilder
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{
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 05393ff6a1d531544bac8ffe4328d917
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,269 @@
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using System.Collections.Generic;
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using GeometryTD.CustomUtility;
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using GeometryTD.Definition;
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using UnityEngine;
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namespace GeometryTD.UI
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{
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public partial class CombatFinishFormController
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{
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private CombatFinishFormContext BuildContext(CombatFinishFormRawData rawData)
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{
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_itemDescSeedMap.Clear();
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if (rawData == null)
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{
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return null;
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}
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return new CombatFinishFormContext
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{
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EnemyKilledText = rawData.DefeatedEnemyCount.ToString(),
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GoldGainedText = rawData.GainedGold.ToString(),
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RewardItems = BuildRewardItems(rawData.RewardInventory),
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CanReturn = rawData.CanReturn
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};
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}
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private RepoItemContext[] BuildRewardItems(BackpackInventoryData inventory)
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{
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if (inventory == null)
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{
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return System.Array.Empty<RepoItemContext>();
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}
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Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(inventory.MuzzleComponents);
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Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(inventory.BearingComponents);
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Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(inventory.BaseComponents);
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List<RepoItemContext> itemContexts = new List<RepoItemContext>();
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if (inventory.Towers != null)
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{
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foreach (TowerItemData tower in inventory.Towers)
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{
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if (tower == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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InstanceId = tower.InstanceId,
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CanDrag = false,
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EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap),
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ClickActionType = RepoItemClickActionType.OpenDetail,
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ComponentSlotType = TowerCompSlotType.None,
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IconAreaContext = BuildTowerIconContext(tower, muzzleMap, bearingMap, baseMap)
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});
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AddItemDescSeed(
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tower.InstanceId,
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tower.Name,
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"Tower",
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ItemDescUtility.BuildTowerDesc(tower, muzzleMap, bearingMap, baseMap) ?? string.Empty,
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tower.Stats?.Tags,
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tower.Stats?.TagRuntimes);
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}
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}
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if (inventory.MuzzleComponents != null)
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{
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foreach (MuzzleCompItemData item in inventory.MuzzleComponents)
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{
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if (item == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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InstanceId = item.InstanceId,
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CanDrag = false,
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EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
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ClickActionType = RepoItemClickActionType.OpenDetail,
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ComponentSlotType = TowerCompSlotType.Muzzle,
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IconAreaContext = BuildIconAreaContext(item)
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});
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AddItemDescSeed(
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item.InstanceId,
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item.Name,
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BuildComponentTypeText(item.SlotType),
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ItemDescUtility.BuildMuzzleDesc(item) ?? string.Empty,
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item.Tags,
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null);
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}
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}
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if (inventory.BearingComponents != null)
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{
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foreach (BearingCompItemData item in inventory.BearingComponents)
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{
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if (item == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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InstanceId = item.InstanceId,
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CanDrag = false,
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EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
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ClickActionType = RepoItemClickActionType.OpenDetail,
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ComponentSlotType = TowerCompSlotType.Bearing,
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IconAreaContext = BuildIconAreaContext(item)
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});
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AddItemDescSeed(
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item.InstanceId,
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item.Name,
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BuildComponentTypeText(item.SlotType),
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ItemDescUtility.BuildBearingDesc(item) ?? string.Empty,
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item.Tags,
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null);
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}
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}
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if (inventory.BaseComponents != null)
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{
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foreach (BaseCompItemData item in inventory.BaseComponents)
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{
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if (item == null)
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{
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continue;
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}
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itemContexts.Add(new RepoItemContext
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{
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InstanceId = item.InstanceId,
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CanDrag = false,
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EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
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ClickActionType = RepoItemClickActionType.OpenDetail,
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ComponentSlotType = TowerCompSlotType.Base,
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IconAreaContext = BuildIconAreaContext(item)
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});
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AddItemDescSeed(
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item.InstanceId,
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item.Name,
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BuildComponentTypeText(item.SlotType),
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ItemDescUtility.BuildBaseDesc(item) ?? string.Empty,
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item.Tags,
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null);
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}
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}
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return itemContexts.ToArray();
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}
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private static TowerIconAreaContext BuildTowerIconContext(
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TowerItemData tower,
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IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
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IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
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IReadOnlyDictionary<long, BaseCompItemData> baseMap)
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{
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if (tower == null)
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{
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return null;
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}
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return new TowerIconAreaContext
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{
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Rarity = tower.Rarity,
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MuzzleColor = ResolveComponentColor(tower.MuzzleComponentInstanceId, muzzleMap),
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BearingColor = ResolveComponentColor(tower.BearingComponentInstanceId, bearingMap),
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BaseColor = ResolveComponentColor(tower.BaseComponentInstanceId, baseMap)
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};
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}
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private static Color ResolveComponentColor<TComp>(long instanceId, IReadOnlyDictionary<long, TComp> componentMap)
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where TComp : TowerCompItemData
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{
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if (instanceId > 0 && componentMap != null && componentMap.TryGetValue(instanceId, out TComp comp) &&
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comp != null)
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{
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return IconColorGenerator.GenerateForComponent(comp);
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}
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return Color.white;
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}
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private void AddItemDescSeed(
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long itemId,
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string title,
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string typeText,
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string description,
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TagType[] tags,
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TagRuntimeData[] tagRuntimes)
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{
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if (itemId <= 0)
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{
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return;
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}
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_itemDescSeedMap[itemId] = new ItemDescSeed
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{
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Title = string.IsNullOrWhiteSpace(title) ? $"Item {itemId}" : title,
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TypeText = typeText ?? string.Empty,
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Description = description ?? string.Empty,
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Tags = tags,
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TagRuntimes = tagRuntimes
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};
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}
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private static string BuildComponentTypeText(TowerCompSlotType slotType)
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{
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return slotType switch
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{
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TowerCompSlotType.Muzzle => "Muzzle Component",
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TowerCompSlotType.Bearing => "Bearing Component",
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TowerCompSlotType.Base => "Base Component",
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TowerCompSlotType.Accessory => "Accessory",
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_ => "Component"
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};
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}
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private static Dictionary<long, TComp> BuildComponentMap<TComp>(IReadOnlyList<TComp> items)
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where TComp : TowerCompItemData
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{
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Dictionary<long, TComp> map = new Dictionary<long, TComp>();
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if (items == null)
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{
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return map;
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}
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foreach (TComp item in items)
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{
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if (item == null || item.InstanceId <= 0)
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{
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continue;
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}
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map[item.InstanceId] = item;
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}
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return map;
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}
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private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
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{
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if (item == null)
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{
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return new IconAreaContext
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{
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ComponentSlotType = TowerCompSlotType.None,
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Rarity = RarityType.None,
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Color = Color.white,
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Icon = null
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};
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}
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return new IconAreaContext
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{
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ComponentSlotType = item.SlotType,
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Rarity = item.Rarity,
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Color = IconColorGenerator.GenerateForComponent(item),
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Icon = null
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};
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 985f3ab0e98b21f4c9c0872647df27d0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,76 @@
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using GeometryTD.Definition;
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using UnityEngine;
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namespace GeometryTD.UI
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{
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public partial class CombatInfoFormController
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{
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private static CombatInfoFormContext BuildContext(CombatInfoFormRawData rawData)
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{
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if (rawData == null)
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{
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return null;
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}
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return new CombatInfoFormContext
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{
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LevelMetaText = BuildLevelMetaText(rawData.LevelThemeType, rawData.LevelId),
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LevelPhaseText = BuildPhaseText(rawData.CurrentPhaseIndex, rawData.TotalPhaseCount),
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CoinText = BuildCoinText(rawData.Coin),
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BaseHpText = BuildBaseHpText(rawData.BaseHp, rawData.BaseHpMax),
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EnemyHpRateText = BuildEnemyHpRateText(rawData.EnemyHpRateMultiplier),
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CanPause = rawData.CanPause,
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CanEnd = rawData.CanEnd
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};
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}
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private static string BuildLevelMetaText(LevelThemeType themeType, int levelId)
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{
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if (levelId <= 0)
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{
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return "Map -";
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}
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return $"{themeType} Map.{levelId}";
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}
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private static string BuildPhaseText(int currentPhaseIndex, int totalPhaseCount)
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{
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int phaseIndex = currentPhaseIndex < 0 ? 0 : currentPhaseIndex;
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if (totalPhaseCount <= 0)
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{
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return $"{phaseIndex}/?";
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}
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return $"Wave: {phaseIndex}/{totalPhaseCount}";
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}
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private static string BuildCoinText(int coin)
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{
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if (coin < 0)
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{
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return "Coin: -";
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}
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return $"Coin: {coin}";
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}
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private static string BuildBaseHpText(int baseHp, int baseHpMax)
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{
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if (baseHpMax <= 0)
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{
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return "\u57FA\u5730\uFF1A-";
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}
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int clampedHp = Mathf.Clamp(baseHp, 0, baseHpMax);
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int percent = Mathf.RoundToInt((float)clampedHp / baseHpMax * 100f);
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return $"\u57FA\u5730\uFF1A{percent}%";
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}
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private static string BuildEnemyHpRateText(int enemyHpRateMultiplier)
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{
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int resolvedMultiplier = enemyHpRateMultiplier > 0 ? enemyHpRateMultiplier : 1;
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return $"\u96BE\u5EA6\uFF1A{resolvedMultiplier}x";
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3493c7f4a84ea9349a8286366f11962d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,77 @@
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using UnityEngine;
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namespace GeometryTD.UI
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{
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public partial class CombatSelectFormController
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{
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private static CombatSelectFormContext BuildContext(CombatSelectFormRawData rawData)
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{
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if (rawData == null)
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{
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return null;
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}
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return new CombatSelectFormContext
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{
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IsVisible = rawData.IsVisible,
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ScreenPosition = rawData.ScreenPosition,
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ShowBuildArea = rawData.IsVisible && rawData.DisplayMode == CombatSelectDisplayMode.Build,
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ShowFuncArea = rawData.IsVisible && rawData.DisplayMode == CombatSelectDisplayMode.Func,
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BuildItems = BuildItemContexts(rawData.BuildItems),
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UpgradeItem = BuildItemContext(rawData.UpgradeItem),
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DestroyItem = BuildItemContext(rawData.DestroyItem)
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};
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}
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private static TowerSelectItemContext[] BuildItemContexts(TowerSelectItemRawData[] itemRawData)
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{
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if (itemRawData == null || itemRawData.Length <= 0)
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{
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return System.Array.Empty<TowerSelectItemContext>();
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}
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TowerSelectItemContext[] contexts = new TowerSelectItemContext[itemRawData.Length];
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for (int i = 0; i < itemRawData.Length; i++)
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{
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contexts[i] = BuildItemContext(itemRawData[i]);
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}
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return contexts;
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}
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private static TowerSelectItemContext BuildItemContext(TowerSelectItemRawData rawData)
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{
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if (rawData == null)
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{
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return null;
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}
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return new TowerSelectItemContext
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{
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Icon = rawData.Icon,
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PriceText = BuildPriceText(rawData.Price, rawData.IsGain),
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IsVisible = rawData.IsVisible,
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IsInteractable = rawData.IsInteractable,
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ActionType = rawData.ActionType,
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ActionIndex = rawData.ActionIndex,
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TowerIconAreaContext = new TowerIconAreaContext
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{
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BaseColor = rawData.BaseColor,
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BearingColor = rawData.BearingColor,
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MuzzleColor = rawData.MuzzleColor
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}
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};
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}
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private static string BuildPriceText(int price, bool isGain)
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{
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int positivePrice = Mathf.Max(0, price);
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if (isGain)
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{
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return $"+{positivePrice}";
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}
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return positivePrice.ToString();
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c9f949f5f7e07424abba9b57426d0fab
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,14 +1,13 @@
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using System.Collections.Generic;
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using GameFramework.Event;
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using GeometryTD.CustomEvent;
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using GeometryTD.CustomUtility;
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using GeometryTD.Definition;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.UI
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{
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public class CombatFinishFormController : UIFormControllerCommonBase<CombatFinishFormContext, CombatFinishForm>
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public partial class CombatFinishFormController : UIFormControllerCommonBase<CombatFinishFormContext, CombatFinishForm>
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{
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private CombatFinishFormUseCase _useCase;
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private readonly Dictionary<long, ItemDescSeed> _itemDescSeedMap = new Dictionary<long, ItemDescSeed>();
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@ -86,265 +85,6 @@ namespace GeometryTD.UI
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_useCase = combatFinishFormUseCase;
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}
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private CombatFinishFormContext BuildContext(CombatFinishFormRawData rawData)
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{
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_itemDescSeedMap.Clear();
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if (rawData == null)
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{
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return null;
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}
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return new CombatFinishFormContext
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{
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EnemyKilledText = rawData.DefeatedEnemyCount.ToString(),
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GoldGainedText = rawData.GainedGold.ToString(),
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RewardItems = BuildRewardItems(rawData.RewardInventory),
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CanReturn = rawData.CanReturn
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};
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}
|
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|
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private RepoItemContext[] BuildRewardItems(BackpackInventoryData inventory)
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{
|
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if (inventory == null)
|
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{
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return System.Array.Empty<RepoItemContext>();
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}
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|
||||
Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(inventory.MuzzleComponents);
|
||||
Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(inventory.BearingComponents);
|
||||
Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(inventory.BaseComponents);
|
||||
List<RepoItemContext> itemContexts = new List<RepoItemContext>();
|
||||
|
||||
if (inventory.Towers != null)
|
||||
{
|
||||
foreach (TowerItemData tower in inventory.Towers)
|
||||
{
|
||||
if (tower == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itemContexts.Add(new RepoItemContext
|
||||
{
|
||||
InstanceId = tower.InstanceId,
|
||||
CanDrag = false,
|
||||
EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap),
|
||||
ClickActionType = RepoItemClickActionType.OpenDetail,
|
||||
ComponentSlotType = TowerCompSlotType.None,
|
||||
IconAreaContext = BuildTowerIconContext(tower, muzzleMap, bearingMap, baseMap)
|
||||
});
|
||||
|
||||
AddItemDescSeed(
|
||||
tower.InstanceId,
|
||||
tower.Name,
|
||||
"Tower",
|
||||
ItemDescUtility.BuildTowerDesc(tower, muzzleMap, bearingMap, baseMap) ?? string.Empty,
|
||||
tower.Stats?.Tags,
|
||||
tower.Stats?.TagRuntimes);
|
||||
}
|
||||
}
|
||||
|
||||
if (inventory.MuzzleComponents != null)
|
||||
{
|
||||
foreach (MuzzleCompItemData item in inventory.MuzzleComponents)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itemContexts.Add(new RepoItemContext
|
||||
{
|
||||
InstanceId = item.InstanceId,
|
||||
CanDrag = false,
|
||||
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
|
||||
ClickActionType = RepoItemClickActionType.OpenDetail,
|
||||
ComponentSlotType = TowerCompSlotType.Muzzle,
|
||||
IconAreaContext = BuildIconAreaContext(item)
|
||||
});
|
||||
|
||||
AddItemDescSeed(
|
||||
item.InstanceId,
|
||||
item.Name,
|
||||
BuildComponentTypeText(item.SlotType),
|
||||
ItemDescUtility.BuildMuzzleDesc(item) ?? string.Empty,
|
||||
item.Tags,
|
||||
null);
|
||||
}
|
||||
}
|
||||
|
||||
if (inventory.BearingComponents != null)
|
||||
{
|
||||
foreach (BearingCompItemData item in inventory.BearingComponents)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itemContexts.Add(new RepoItemContext
|
||||
{
|
||||
InstanceId = item.InstanceId,
|
||||
CanDrag = false,
|
||||
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
|
||||
ClickActionType = RepoItemClickActionType.OpenDetail,
|
||||
ComponentSlotType = TowerCompSlotType.Bearing,
|
||||
IconAreaContext = BuildIconAreaContext(item)
|
||||
});
|
||||
|
||||
AddItemDescSeed(
|
||||
item.InstanceId,
|
||||
item.Name,
|
||||
BuildComponentTypeText(item.SlotType),
|
||||
ItemDescUtility.BuildBearingDesc(item) ?? string.Empty,
|
||||
item.Tags,
|
||||
null);
|
||||
}
|
||||
}
|
||||
|
||||
if (inventory.BaseComponents != null)
|
||||
{
|
||||
foreach (BaseCompItemData item in inventory.BaseComponents)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
itemContexts.Add(new RepoItemContext
|
||||
{
|
||||
InstanceId = item.InstanceId,
|
||||
CanDrag = false,
|
||||
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
|
||||
ClickActionType = RepoItemClickActionType.OpenDetail,
|
||||
ComponentSlotType = TowerCompSlotType.Base,
|
||||
IconAreaContext = BuildIconAreaContext(item)
|
||||
});
|
||||
|
||||
AddItemDescSeed(
|
||||
item.InstanceId,
|
||||
item.Name,
|
||||
BuildComponentTypeText(item.SlotType),
|
||||
ItemDescUtility.BuildBaseDesc(item) ?? string.Empty,
|
||||
item.Tags,
|
||||
null);
|
||||
}
|
||||
}
|
||||
|
||||
return itemContexts.ToArray();
|
||||
}
|
||||
|
||||
private static TowerIconAreaContext BuildTowerIconContext(
|
||||
TowerItemData tower,
|
||||
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
|
||||
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
|
||||
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
|
||||
{
|
||||
if (tower == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new TowerIconAreaContext
|
||||
{
|
||||
Rarity = tower.Rarity,
|
||||
MuzzleColor = ResolveComponentColor(tower.MuzzleComponentInstanceId, muzzleMap),
|
||||
BearingColor = ResolveComponentColor(tower.BearingComponentInstanceId, bearingMap),
|
||||
BaseColor = ResolveComponentColor(tower.BaseComponentInstanceId, baseMap)
|
||||
};
|
||||
}
|
||||
|
||||
private static Color ResolveComponentColor<TComp>(long instanceId, IReadOnlyDictionary<long, TComp> componentMap)
|
||||
where TComp : TowerCompItemData
|
||||
{
|
||||
if (instanceId > 0 && componentMap != null && componentMap.TryGetValue(instanceId, out TComp comp) &&
|
||||
comp != null)
|
||||
{
|
||||
return IconColorGenerator.GenerateForComponent(comp);
|
||||
}
|
||||
|
||||
return Color.white;
|
||||
}
|
||||
|
||||
private void AddItemDescSeed(
|
||||
long itemId,
|
||||
string title,
|
||||
string typeText,
|
||||
string description,
|
||||
TagType[] tags,
|
||||
TagRuntimeData[] tagRuntimes)
|
||||
{
|
||||
if (itemId <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_itemDescSeedMap[itemId] = new ItemDescSeed
|
||||
{
|
||||
Title = string.IsNullOrWhiteSpace(title) ? $"Item {itemId}" : title,
|
||||
TypeText = typeText ?? string.Empty,
|
||||
Description = description ?? string.Empty,
|
||||
Tags = tags,
|
||||
TagRuntimes = tagRuntimes
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildComponentTypeText(TowerCompSlotType slotType)
|
||||
{
|
||||
return slotType switch
|
||||
{
|
||||
TowerCompSlotType.Muzzle => "Muzzle Component",
|
||||
TowerCompSlotType.Bearing => "Bearing Component",
|
||||
TowerCompSlotType.Base => "Base Component",
|
||||
TowerCompSlotType.Accessory => "Accessory",
|
||||
_ => "Component"
|
||||
};
|
||||
}
|
||||
|
||||
private static Dictionary<long, TComp> BuildComponentMap<TComp>(IReadOnlyList<TComp> items)
|
||||
where TComp : TowerCompItemData
|
||||
{
|
||||
Dictionary<long, TComp> map = new Dictionary<long, TComp>();
|
||||
if (items == null)
|
||||
{
|
||||
return map;
|
||||
}
|
||||
|
||||
foreach (TComp item in items)
|
||||
{
|
||||
if (item == null || item.InstanceId <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
map[item.InstanceId] = item;
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
return new IconAreaContext
|
||||
{
|
||||
ComponentSlotType = TowerCompSlotType.None,
|
||||
Rarity = RarityType.None,
|
||||
Color = Color.white,
|
||||
Icon = null
|
||||
};
|
||||
}
|
||||
|
||||
return new IconAreaContext
|
||||
{
|
||||
ComponentSlotType = item.SlotType,
|
||||
Rarity = item.Rarity,
|
||||
Color = IconColorGenerator.GenerateForComponent(item),
|
||||
Icon = null
|
||||
};
|
||||
}
|
||||
|
||||
#region Event Handlers
|
||||
|
||||
private void OnCombatFinishReturnButtonClicked(object sender, GameEventArgs e)
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using UnityGameFramework.Runtime;
|
|||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class CombatInfoFormController : UIFormControllerCommonBase<CombatInfoFormContext, CombatInfoForm>
|
||||
public partial class CombatInfoFormController : UIFormControllerCommonBase<CombatInfoFormContext, CombatInfoForm>
|
||||
{
|
||||
private CombatInfoFormUseCase _useCase;
|
||||
|
||||
|
|
@ -83,74 +83,6 @@ namespace GeometryTD.UI
|
|||
_useCase = combatInfoFormUseCase;
|
||||
}
|
||||
|
||||
private static CombatInfoFormContext BuildContext(CombatInfoFormRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new CombatInfoFormContext
|
||||
{
|
||||
LevelMetaText = BuildLevelMetaText(rawData.LevelThemeType, rawData.LevelId),
|
||||
LevelPhaseText = BuildPhaseText(rawData.CurrentPhaseIndex, rawData.TotalPhaseCount),
|
||||
CoinText = BuildCoinText(rawData.Coin),
|
||||
BaseHpText = BuildBaseHpText(rawData.BaseHp, rawData.BaseHpMax),
|
||||
EnemyHpRateText = BuildEnemyHpRateText(rawData.EnemyHpRateMultiplier),
|
||||
CanPause = rawData.CanPause,
|
||||
CanEnd = rawData.CanEnd
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildLevelMetaText(LevelThemeType themeType, int levelId)
|
||||
{
|
||||
if (levelId <= 0)
|
||||
{
|
||||
return "Map -";
|
||||
}
|
||||
|
||||
return $"{themeType} Map.{levelId}";
|
||||
}
|
||||
|
||||
private static string BuildPhaseText(int currentPhaseIndex, int totalPhaseCount)
|
||||
{
|
||||
int phaseIndex = currentPhaseIndex < 0 ? 0 : currentPhaseIndex;
|
||||
if (totalPhaseCount <= 0)
|
||||
{
|
||||
return $"{phaseIndex}/?";
|
||||
}
|
||||
|
||||
return $"Wave: {phaseIndex}/{totalPhaseCount}";
|
||||
}
|
||||
|
||||
private static string BuildCoinText(int coin)
|
||||
{
|
||||
if (coin < 0)
|
||||
{
|
||||
return "Coin: -";
|
||||
}
|
||||
|
||||
return $"Coin: {coin}";
|
||||
}
|
||||
|
||||
private static string BuildBaseHpText(int baseHp, int baseHpMax)
|
||||
{
|
||||
if (baseHpMax <= 0)
|
||||
{
|
||||
return "\u57FA\u5730\uFF1A-";
|
||||
}
|
||||
|
||||
int clampedHp = UnityEngine.Mathf.Clamp(baseHp, 0, baseHpMax);
|
||||
int percent = UnityEngine.Mathf.RoundToInt((float)clampedHp / baseHpMax * 100f);
|
||||
return $"\u57FA\u5730\uFF1A{percent}%";
|
||||
}
|
||||
|
||||
private static string BuildEnemyHpRateText(int enemyHpRateMultiplier)
|
||||
{
|
||||
int resolvedMultiplier = enemyHpRateMultiplier > 0 ? enemyHpRateMultiplier : 1;
|
||||
return $"\u96BE\u5EA6\uFF1A{resolvedMultiplier}x";
|
||||
}
|
||||
|
||||
private void OnCombatPauseButtonClicked(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is CombatInfoForm) || !(e is CombatPauseEventArgs))
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using UnityGameFramework.Runtime;
|
|||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class CombatSelectFormController : UIFormControllerCommonBase<CombatSelectFormContext, CombatSelectForm>
|
||||
public partial class CombatSelectFormController : UIFormControllerCommonBase<CombatSelectFormContext, CombatSelectForm>
|
||||
{
|
||||
private CombatSelectFormUseCase _useCase;
|
||||
|
||||
|
|
@ -180,76 +180,6 @@ namespace GeometryTD.UI
|
|||
RefreshCurrentUI();
|
||||
}
|
||||
|
||||
private static CombatSelectFormContext BuildContext(CombatSelectFormRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new CombatSelectFormContext
|
||||
{
|
||||
IsVisible = rawData.IsVisible,
|
||||
ScreenPosition = rawData.ScreenPosition,
|
||||
ShowBuildArea = rawData.IsVisible && rawData.DisplayMode == CombatSelectDisplayMode.Build,
|
||||
ShowFuncArea = rawData.IsVisible && rawData.DisplayMode == CombatSelectDisplayMode.Func,
|
||||
BuildItems = BuildItemContexts(rawData.BuildItems),
|
||||
UpgradeItem = BuildItemContext(rawData.UpgradeItem),
|
||||
DestroyItem = BuildItemContext(rawData.DestroyItem)
|
||||
};
|
||||
}
|
||||
|
||||
private static TowerSelectItemContext[] BuildItemContexts(TowerSelectItemRawData[] itemRawData)
|
||||
{
|
||||
if (itemRawData == null || itemRawData.Length <= 0)
|
||||
{
|
||||
return System.Array.Empty<TowerSelectItemContext>();
|
||||
}
|
||||
|
||||
TowerSelectItemContext[] contexts = new TowerSelectItemContext[itemRawData.Length];
|
||||
for (int i = 0; i < itemRawData.Length; i++)
|
||||
{
|
||||
contexts[i] = BuildItemContext(itemRawData[i]);
|
||||
}
|
||||
|
||||
return contexts;
|
||||
}
|
||||
|
||||
private static TowerSelectItemContext BuildItemContext(TowerSelectItemRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new TowerSelectItemContext
|
||||
{
|
||||
Icon = rawData.Icon,
|
||||
PriceText = BuildPriceText(rawData.Price, rawData.IsGain),
|
||||
IsVisible = rawData.IsVisible,
|
||||
IsInteractable = rawData.IsInteractable,
|
||||
ActionType = rawData.ActionType,
|
||||
ActionIndex = rawData.ActionIndex,
|
||||
TowerIconAreaContext = new TowerIconAreaContext()
|
||||
{
|
||||
BaseColor = rawData.BaseColor,
|
||||
BearingColor = rawData.BearingColor,
|
||||
MuzzleColor = rawData.MuzzleColor
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildPriceText(int price, bool isGain)
|
||||
{
|
||||
int positivePrice = Mathf.Max(0, price);
|
||||
if (isGain)
|
||||
{
|
||||
return $"+{positivePrice}";
|
||||
}
|
||||
|
||||
return positivePrice.ToString();
|
||||
}
|
||||
|
||||
private void OnSelectItemClicked(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is CombatSelectItemClickEventArgs args))
|
||||
|
|
|
|||
|
|
@ -0,0 +1,41 @@
|
|||
using GeometryTD.Definition;
|
||||
using GeometryTD.Procedure;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed partial class NodeMapFormController
|
||||
{
|
||||
private static NodeMapFormContext BuildContext(NodeMapFormRawData rawData)
|
||||
{
|
||||
NodeItemContext[] nodeItemContexts = System.Array.Empty<NodeItemContext>();
|
||||
if (rawData?.Nodes != null && rawData.Nodes.Count > 0)
|
||||
{
|
||||
nodeItemContexts = new NodeItemContext[rawData.Nodes.Count];
|
||||
for (int i = 0; i < rawData.Nodes.Count; i++)
|
||||
{
|
||||
NodeMapNodeRawData node = rawData.Nodes[i];
|
||||
nodeItemContexts[i] = new NodeItemContext
|
||||
{
|
||||
NodeId = node?.NodeId ?? 0,
|
||||
SequenceIndex = node?.SequenceIndex ?? i,
|
||||
NodeType = node?.NodeType ?? RunNodeType.None,
|
||||
IsLocked = node != null && node.Status == RunNodeStatus.Locked,
|
||||
IsCurrent = node != null && node.IsCurrentNode,
|
||||
IsCompleted = node != null && node.Status == RunNodeStatus.Completed,
|
||||
IsException = node != null && node.Status == RunNodeStatus.Exception,
|
||||
CanClick = node != null && node.CanEnter
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return new NodeMapFormContext
|
||||
{
|
||||
Title = rawData?.Title ?? "节点地图",
|
||||
ProgressText = rawData?.ProgressText ?? "0 / 0",
|
||||
CurrentNodeText = rawData?.CurrentNodeText ?? "当前节点: 无",
|
||||
IsRunCompleted = rawData != null && rawData.IsRunCompleted,
|
||||
NodeItems = nodeItemContexts
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cf16e881b2eeae447b3ff2b36e4f6753
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -7,7 +7,7 @@ using UnityGameFramework.Runtime;
|
|||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed class NodeMapFormController : UIFormControllerCommonBase<NodeMapFormContext, NodeMapForm>
|
||||
public sealed partial class NodeMapFormController : UIFormControllerCommonBase<NodeMapFormContext, NodeMapForm>
|
||||
{
|
||||
private NodeMapFormUseCase _useCase;
|
||||
|
||||
|
|
@ -126,37 +126,5 @@ namespace GeometryTD.UI
|
|||
return false;
|
||||
}
|
||||
|
||||
private static NodeMapFormContext BuildContext(NodeMapFormRawData rawData)
|
||||
{
|
||||
NodeItemContext[] nodeItemContexts = System.Array.Empty<NodeItemContext>();
|
||||
if (rawData?.Nodes != null && rawData.Nodes.Count > 0)
|
||||
{
|
||||
nodeItemContexts = new NodeItemContext[rawData.Nodes.Count];
|
||||
for (int i = 0; i < rawData.Nodes.Count; i++)
|
||||
{
|
||||
NodeMapNodeRawData node = rawData.Nodes[i];
|
||||
nodeItemContexts[i] = new NodeItemContext
|
||||
{
|
||||
NodeId = node?.NodeId ?? 0,
|
||||
SequenceIndex = node?.SequenceIndex ?? i,
|
||||
NodeType = node?.NodeType ?? RunNodeType.None,
|
||||
IsLocked = node != null && node.Status == RunNodeStatus.Locked,
|
||||
IsCurrent = node != null && node.IsCurrentNode,
|
||||
IsCompleted = node != null && node.Status == RunNodeStatus.Completed,
|
||||
IsException = node != null && node.Status == RunNodeStatus.Exception,
|
||||
CanClick = node != null && node.CanEnter
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return new NodeMapFormContext
|
||||
{
|
||||
Title = rawData?.Title ?? "节点地图",
|
||||
ProgressText = rawData?.ProgressText ?? "0 / 0",
|
||||
CurrentNodeText = rawData?.CurrentNodeText ?? "当前节点: 无",
|
||||
IsRunCompleted = rawData != null && rawData.IsRunCompleted,
|
||||
NodeItems = nodeItemContexts
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using System.Collections.Generic;
|
|||
using GeometryTD.CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
|
|
@ -15,6 +16,12 @@ namespace GeometryTD.UI
|
|||
|
||||
[SerializeField] private TMP_Text _descriptionText;
|
||||
|
||||
[SerializeField] private RectTransform _descriptionScrollView;
|
||||
|
||||
[SerializeField] private RectTransform _descriptionContent;
|
||||
|
||||
[SerializeField] private float _maxDescriptionViewportHeight = 0f;
|
||||
|
||||
[SerializeField] private Transform _tagItemParent;
|
||||
|
||||
[SerializeField] private TagItem _tagItemTemplate;
|
||||
|
|
@ -63,6 +70,8 @@ namespace GeometryTD.UI
|
|||
_descriptionText.text = context.Description ?? string.Empty;
|
||||
}
|
||||
|
||||
ResizeDescriptionArea();
|
||||
|
||||
RefreshTags(context.Tags);
|
||||
}
|
||||
|
||||
|
|
@ -90,6 +99,8 @@ namespace GeometryTD.UI
|
|||
_descriptionText.text = string.Empty;
|
||||
}
|
||||
|
||||
ResetDescriptionScroll();
|
||||
|
||||
ClearTags();
|
||||
}
|
||||
|
||||
|
|
@ -133,6 +144,54 @@ namespace GeometryTD.UI
|
|||
}
|
||||
}
|
||||
|
||||
private void ResizeDescriptionArea()
|
||||
{
|
||||
if (_descriptionText == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_descriptionText.ForceMeshUpdate();
|
||||
float descriptionHeight = Mathf.Max(0f, _descriptionText.preferredHeight);
|
||||
SetRectHeight(_descriptionText.rectTransform, descriptionHeight);
|
||||
|
||||
if (_descriptionContent != null)
|
||||
{
|
||||
SetRectHeight(_descriptionContent, descriptionHeight);
|
||||
}
|
||||
|
||||
if (_descriptionScrollView != null)
|
||||
{
|
||||
float viewportHeight = _maxDescriptionViewportHeight > 0f
|
||||
? Mathf.Min(descriptionHeight, _maxDescriptionViewportHeight)
|
||||
: descriptionHeight;
|
||||
SetRectHeight(_descriptionScrollView, viewportHeight);
|
||||
}
|
||||
|
||||
ResetDescriptionScroll();
|
||||
}
|
||||
|
||||
private void ResetDescriptionScroll()
|
||||
{
|
||||
if (_descriptionScrollView != null &&
|
||||
_descriptionScrollView.TryGetComponent(out ScrollRect scrollRect))
|
||||
{
|
||||
scrollRect.verticalNormalizedPosition = 1f;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetRectHeight(RectTransform rectTransform, float height)
|
||||
{
|
||||
if (rectTransform == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 size = rectTransform.sizeDelta;
|
||||
size.y = height;
|
||||
rectTransform.sizeDelta = size;
|
||||
}
|
||||
|
||||
private TagItem ResolveTagTemplate()
|
||||
{
|
||||
if (_tagItemTemplate != null)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 536ee8a3207a3fb409592f249663f9c8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2ec97872405fc20419b0f156bb6c7365
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
using GeometryTD.CustomUtility;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed partial class ShopFormController
|
||||
{
|
||||
private static ShopFormContext BuildContext(ShopFormRawData rawData)
|
||||
{
|
||||
GoodsItemContext[] goodsItemContexts = System.Array.Empty<GoodsItemContext>();
|
||||
if (rawData?.GoodsItems != null && rawData.GoodsItems.Count > 0)
|
||||
{
|
||||
goodsItemContexts = new GoodsItemContext[rawData.GoodsItems.Count];
|
||||
for (int i = 0; i < rawData.GoodsItems.Count; i++)
|
||||
{
|
||||
GoodsItemRawData item = rawData.GoodsItems[i];
|
||||
goodsItemContexts[i] = new GoodsItemContext
|
||||
{
|
||||
GoodsIndex = item?.GoodsIndex ?? i,
|
||||
Title = item?.Title ?? string.Empty,
|
||||
TypeText = item?.TypeText ?? string.Empty,
|
||||
Description = BuildDescription(item),
|
||||
TagTexts = BuildTagTexts(item),
|
||||
PurchaseButtonText = item != null && item.IsPurchased ? "已购买" : $"购买 {item?.Price ?? 0}",
|
||||
CanPurchase = item != null && !item.IsPurchased,
|
||||
IconAreaContext = item?.IconAreaContext
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return new ShopFormContext
|
||||
{
|
||||
GoldText = $"金币: {rawData?.PlayerGold ?? 0}",
|
||||
GoodsItems = goodsItemContexts
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildDescription(GoodsItemRawData rawData)
|
||||
{
|
||||
string baseDescription = rawData?.Description ?? string.Empty;
|
||||
string tagDescription = TagDisplayUtility.BuildTagDescriptionText(rawData?.Tags);
|
||||
if (string.IsNullOrWhiteSpace(tagDescription))
|
||||
{
|
||||
return baseDescription;
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(baseDescription))
|
||||
{
|
||||
return tagDescription;
|
||||
}
|
||||
|
||||
return $"{baseDescription}\n{tagDescription}";
|
||||
}
|
||||
|
||||
private static string[] BuildTagTexts(GoodsItemRawData rawData)
|
||||
{
|
||||
return TagDisplayUtility.BuildTagTexts(rawData?.Tags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3da82624de00938408d9de7b74f09459
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,13 +1,12 @@
|
|||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using GameFramework.Event;
|
||||
using GeometryTD.CustomUtility;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed class ShopFormController : UIFormControllerCommonBase<ShopFormContext, ShopForm>
|
||||
public sealed partial class ShopFormController : UIFormControllerCommonBase<ShopFormContext, ShopForm>
|
||||
{
|
||||
private ShopFormUseCase _useCase;
|
||||
|
||||
|
|
@ -134,56 +133,5 @@ namespace GeometryTD.UI
|
|||
return false;
|
||||
}
|
||||
|
||||
private static ShopFormContext BuildContext(ShopFormRawData rawData)
|
||||
{
|
||||
GoodsItemContext[] goodsItemContexts = System.Array.Empty<GoodsItemContext>();
|
||||
if (rawData?.GoodsItems != null && rawData.GoodsItems.Count > 0)
|
||||
{
|
||||
goodsItemContexts = new GoodsItemContext[rawData.GoodsItems.Count];
|
||||
for (int i = 0; i < rawData.GoodsItems.Count; i++)
|
||||
{
|
||||
GoodsItemRawData item = rawData.GoodsItems[i];
|
||||
goodsItemContexts[i] = new GoodsItemContext
|
||||
{
|
||||
GoodsIndex = item?.GoodsIndex ?? i,
|
||||
Title = item?.Title ?? string.Empty,
|
||||
TypeText = item?.TypeText ?? string.Empty,
|
||||
Description = BuildDescription(item),
|
||||
TagTexts = BuildTagTexts(item),
|
||||
PurchaseButtonText = item != null && item.IsPurchased ? "已购买" : $"购买 {item?.Price ?? 0}",
|
||||
CanPurchase = item != null && !item.IsPurchased,
|
||||
IconAreaContext = item?.IconAreaContext
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return new ShopFormContext
|
||||
{
|
||||
GoldText = $"金币: {rawData?.PlayerGold ?? 0}",
|
||||
GoodsItems = goodsItemContexts
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildDescription(GoodsItemRawData rawData)
|
||||
{
|
||||
string baseDescription = rawData?.Description ?? string.Empty;
|
||||
string tagDescription = TagDisplayUtility.BuildTagDescriptionText(rawData?.Tags);
|
||||
if (string.IsNullOrWhiteSpace(tagDescription))
|
||||
{
|
||||
return baseDescription;
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(baseDescription))
|
||||
{
|
||||
return tagDescription;
|
||||
}
|
||||
|
||||
return $"{baseDescription}\n{tagDescription}";
|
||||
}
|
||||
|
||||
private static string[] BuildTagTexts(GoodsItemRawData rawData)
|
||||
{
|
||||
return TagDisplayUtility.BuildTagTexts(rawData?.Tags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using GeometryTD.CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
|
|
@ -14,6 +15,12 @@ namespace GeometryTD.UI
|
|||
|
||||
[SerializeField] private TMP_Text _descriptionText;
|
||||
|
||||
[SerializeField] private RectTransform _descriptionScrollView;
|
||||
|
||||
[SerializeField] private RectTransform _descriptionContent;
|
||||
|
||||
[SerializeField] private float _maxDescriptionViewportHeight = 0f;
|
||||
|
||||
[SerializeField] private Transform _tagsParent;
|
||||
|
||||
[SerializeField] private TMP_Text _purchaseButtonText;
|
||||
|
|
@ -46,6 +53,8 @@ namespace GeometryTD.UI
|
|||
_descriptionText.text = context?.Description ?? string.Empty;
|
||||
}
|
||||
|
||||
ResizeDescriptionArea();
|
||||
|
||||
if (_purchaseButtonText != null)
|
||||
{
|
||||
_purchaseButtonText.text = context?.PurchaseButtonText ?? string.Empty;
|
||||
|
|
@ -75,6 +84,8 @@ namespace GeometryTD.UI
|
|||
_descriptionText.text = string.Empty;
|
||||
}
|
||||
|
||||
ResetDescriptionScroll();
|
||||
|
||||
if (_purchaseButtonText != null)
|
||||
{
|
||||
_purchaseButtonText.text = string.Empty;
|
||||
|
|
@ -120,6 +131,54 @@ namespace GeometryTD.UI
|
|||
}
|
||||
}
|
||||
|
||||
private void ResizeDescriptionArea()
|
||||
{
|
||||
if (_descriptionText == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_descriptionText.ForceMeshUpdate();
|
||||
float descriptionHeight = Mathf.Max(0f, _descriptionText.preferredHeight);
|
||||
SetRectHeight(_descriptionText.rectTransform, descriptionHeight);
|
||||
|
||||
if (_descriptionContent != null)
|
||||
{
|
||||
SetRectHeight(_descriptionContent, descriptionHeight);
|
||||
}
|
||||
|
||||
if (_descriptionScrollView != null)
|
||||
{
|
||||
float viewportHeight = _maxDescriptionViewportHeight > 0f
|
||||
? Mathf.Min(descriptionHeight, _maxDescriptionViewportHeight)
|
||||
: descriptionHeight;
|
||||
SetRectHeight(_descriptionScrollView, viewportHeight);
|
||||
}
|
||||
|
||||
ResetDescriptionScroll();
|
||||
}
|
||||
|
||||
private void ResetDescriptionScroll()
|
||||
{
|
||||
if (_descriptionScrollView != null &&
|
||||
_descriptionScrollView.TryGetComponent(out ScrollRect scrollRect))
|
||||
{
|
||||
scrollRect.verticalNormalizedPosition = 1f;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetRectHeight(RectTransform rectTransform, float height)
|
||||
{
|
||||
if (rectTransform == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 size = rectTransform.sizeDelta;
|
||||
size.y = height;
|
||||
rectTransform.sizeDelta = size;
|
||||
}
|
||||
|
||||
private void ClearTags()
|
||||
{
|
||||
if (_tagsParent == null)
|
||||
|
|
|
|||
|
|
@ -521,6 +521,21 @@ PrefabInstance:
|
|||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 8936164671788401612}
|
||||
m_Modifications:
|
||||
- target: {fileID: 328260851586869610, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 328260851586869610, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 328260851586869610, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 180
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1568602919960830097, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
|
|
@ -621,6 +636,11 @@ PrefabInstance:
|
|||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2135999847979709218, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -0.000061035156
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3072890538777882148, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
|
|
@ -636,6 +656,31 @@ PrefabInstance:
|
|||
propertyPath: _onHover.m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||
value:
|
||||
objectReference: {fileID: 3942407105513264856}
|
||||
- target: {fileID: 7569228790803904920, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_Pivot.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7569228790803904920, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7569228790803904920, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7569228790803904920, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 380
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7569228790803904920, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
|
|
@ -955,6 +1000,11 @@ PrefabInstance:
|
|||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2135999847979709218, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -0.000061035156
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3072890538777882148, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
|
|
@ -970,6 +1020,11 @@ PrefabInstance:
|
|||
propertyPath: _onHover.m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||
value:
|
||||
objectReference: {fileID: 3942407105513264856}
|
||||
- target: {fileID: 7569228790803904920, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -0.000061035156
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
|
|
@ -1101,6 +1156,11 @@ PrefabInstance:
|
|||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2135999847979709218, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -0.000061035156
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3072890538777882148, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
|
|
@ -1116,6 +1176,11 @@ PrefabInstance:
|
|||
propertyPath: _onHover.m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||
value:
|
||||
objectReference: {fileID: 3942407105513264856}
|
||||
- target: {fileID: 7569228790803904920, guid: 53c96587088713749972878933b623f4,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -0.000061035156
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -93,6 +93,9 @@ MonoBehaviour:
|
|||
_titleText: {fileID: 8198028867451079023}
|
||||
_typeText: {fileID: 1859538258681759610}
|
||||
_descriptionText: {fileID: 362507204555380267}
|
||||
_descriptionScrollView: {fileID: 1623445999344865685}
|
||||
_descriptionContent: {fileID: 8200821168603763492}
|
||||
_maxDescriptionViewportHeight: 440
|
||||
_tagsParent: {fileID: 2824363281443248115}
|
||||
_purchaseButtonText: {fileID: 3342147861170219536}
|
||||
_tagItemPrefab: {fileID: 2724990199440728093, guid: b8cf55567ed692c439cc016211a19ded,
|
||||
|
|
@ -128,12 +131,12 @@ RectTransform:
|
|||
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@ -194,10 +194,10 @@
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- `Assets/GameMain/Scripts/CustomComponent/InventoryGenerationComponent.cs`
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- `Assets/GameMain/Scripts/CustomComponent/TagRegistryComponent.cs`
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- `Assets/GameMain/Scripts/Definition/InventoryGeneration/ComponentItemFactory.cs`
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- `Assets/GameMain/Scripts/Definition/InventoryGeneration/ShopGoodsBuilder.cs`
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- `Assets/GameMain/Scripts/Definition/InventoryGeneration/DropPoolRoller.cs`
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- `Assets/GameMain/Scripts/Definition/InventoryGeneration/RewardCandidateBuilder.cs`
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- `Assets/GameMain/Scripts/Factory/ComponentItemFactory.cs`
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- `Assets/GameMain/Scripts/CustomComponent/ShopGoodsBuilder.cs`
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- `Assets/GameMain/Scripts/CustomComponent/DropPoolRoller.cs`
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- `Assets/GameMain/Scripts/CustomComponent/RewardCandidateBuilder.cs`
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- `Assets/GameMain/Scripts/Definition/Combat/Settlement/CombatSettlementCalculator.cs`
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- `Assets/GameMain/Scripts/Definition/Combat/Settlement/CombatSettlementCommitter.cs`
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|
|
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|||
Loading…
Reference in New Issue