geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/Resource/ResourceHelperBase.cs

41 lines
1.6 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Resource;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 资源辅助器基类。
/// </summary>
public abstract class ResourceHelperBase : MonoBehaviour, IResourceHelper
{
/// <summary>
/// 直接从指定文件路径加载数据流。
/// </summary>
/// <param name="fileUri">文件路径。</param>
/// <param name="loadBytesCallbacks">加载数据流回调函数集。</param>
/// <param name="userData">用户自定义数据。</param>
public abstract void LoadBytes(string fileUri, LoadBytesCallbacks loadBytesCallbacks, object userData);
/// <summary>
/// 卸载场景。
/// </summary>
/// <param name="sceneAssetName">场景资源名称。</param>
/// <param name="unloadSceneCallbacks">卸载场景回调函数集。</param>
/// <param name="userData">用户自定义数据。</param>
public abstract void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks, object userData);
/// <summary>
/// 释放资源。
/// </summary>
/// <param name="objectToRelease">要释放的资源。</param>
public abstract void Release(object objectToRelease);
}
}