275 lines
9.3 KiB
Markdown
275 lines
9.3 KiB
Markdown
---
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name: quick-design
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description: "Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files."
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argument-hint: "[brief description of the change]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit
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---
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# Quick Design
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This is the **lightweight design path** for changes that don't need a full GDD.
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Full GDD authoring via `/design-system` is the heavyweight path. Use this skill
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for work under approximately 4 hours of implementation — tuning adjustments,
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minor behavioral tweaks, small additions to existing systems, or standalone
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features too small to warrant a full document.
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**Output:** `design/quick-specs/[name]-[date].md`
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**When to run:** Anytime a change is too small for `/design-system` but too
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meaningful to implement without a written rationale.
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---
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## 1. Classify the Change
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First, read the argument and determine which category this change falls into:
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- **Tuning** — changing numbers or balance values in an existing system with no
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behavioral change (most minimal path). Example: "increase jump height from 5
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to 6 units", "reduce enemy patrol speed by 10%".
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- **Tweak** — a small behavioral change to an existing system that introduces no
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new states, branches, or systems. Example: "make dash invincible on frame 1",
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"allow combo to cancel into roll".
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- **Addition** — adding a small mechanic to an existing system that may introduce
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1-2 new states or interactions. Example: "add a parry window to the block
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mechanic", "add a charge variant to the basic attack".
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- **New Small System** — a standalone feature small enough that it has no
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existing GDD and is under approximately one week of implementation work.
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Example: "achievement popup system", "simple day/night visual cycle".
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If the change does NOT fit these categories — it introduces a new system with
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significant cross-system dependencies, requires more than one week of
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implementation, or fundamentally alters an existing system's core rules — stop
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and redirect to `/design-system` instead.
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Present the classification to the user and confirm it is correct before
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proceeding. If there is no argument, ask the user to describe the change.
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---
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## 2. Context Scan
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Before drafting anything, read the relevant context:
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- Search `design/gdd/` for the GDD most relevant to this change. Read the
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sections that this change would affect.
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- Check whether `design/gdd/systems-index.md` exists. If it does, read it to
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understand where this system sits in the dependency graph and what tier it
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belongs to. If it does not exist, note "No systems index found — skipping
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dependency tier check." and continue.
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- Check `design/quick-specs/` for any prior quick specs that touched this
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system — avoid contradicting them.
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- If this is a Tuning change, also check `assets/data/` for the data file that
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holds the relevant values.
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Report what was found: "Found GDD at [path]. Relevant section: [section name].
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No conflicting quick specs found." (or note any conflicts found.)
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---
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## 3. Draft the Quick Design Spec
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Use the appropriate spec format for the change category.
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### For Tuning changes
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Produce a single table:
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```markdown
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# Quick Design Spec: [Title]
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**Type**: Tuning
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**System**: [System name]
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**GDD Reference**: `design/gdd/[filename].md` — Tuning Knobs section
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**Date**: [today]
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## Change
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| Parameter | Old Value | New Value | Rationale |
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|-----------|-----------|-----------|-----------|
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| [param] | [old] | [new] | [why] |
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## Tuning Knob Mapping
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Maps to GDD Tuning Knob: [knob name and its documented range].
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New value is [within / at the edge of / outside] the documented range.
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[If outside: explain why the range should be extended.]
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## Acceptance Criteria
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- [ ] [Parameter] reads [new value] from `assets/data/[file]`
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- [ ] Behavior difference is observable in [specific context]
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- [ ] No regression in [related behavior]
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```
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### For Tweak and Addition changes
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```markdown
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# Quick Design Spec: [Title]
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**Type**: [Tweak / Addition]
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**System**: [System name]
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**GDD Reference**: `design/gdd/[filename].md`
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**Date**: [today]
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## Change Summary
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[1-2 sentences describing what changes and why.]
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## Motivation
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[Why is this change needed? What player experience problem does it solve?
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Reference the relevant MDA aesthetic or player feedback if applicable.]
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## Design Delta
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Current GDD says (quoting `design/gdd/[filename].md`, [section]):
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> [exact quote of the relevant rule or description]
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This spec changes that to:
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[New rule or description, written with the same precision as a GDD Detailed
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Rules section. A programmer should be able to implement from this text alone.]
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## New Rules / Values
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[Full unambiguous statement of the replacement content. If this introduces
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new states, list them. If it introduces new parameters, define their ranges.]
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## Affected Systems
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| System | Impact | Action Required |
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|--------|--------|-----------------|
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| [system] | [how it is affected] | [update GDD / update data file / no action] |
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## Acceptance Criteria
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- [ ] [Specific, testable criterion 1]
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- [ ] [Specific, testable criterion 2]
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- [ ] [Specific, testable criterion 3]
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- [ ] No regression: [the original behavior this must not break]
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## GDD Update Required?
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[Yes / No]
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[If yes: which file, which section, and what the update should say.]
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```
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### For New Small System changes
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Use a trimmed GDD structure. Include only the sections that are directly
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necessary — skip Player Fantasy, full Formulas, and Edge Cases unless the
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system specifically requires them.
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```markdown
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# Quick Design Spec: [Title]
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**Type**: New Small System
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**Scope**: [1-2 sentence description of what this system does and doesn't do]
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**Date**: [today]
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**Estimated Implementation**: [hours]
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## Overview
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[One paragraph a new team member could understand. What does this system do,
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when does it activate, and what does it produce?]
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## Core Rules
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[Unambiguous rules for the system. Use numbered lists for sequential behavior
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and bullet lists for conditions. Be precise enough that a programmer can
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implement without asking questions.]
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## Tuning Knobs
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| Knob | Default | Range | Category | Rationale |
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|------|---------|-------|----------|-----------|
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| [name] | [value] | [min–max] | [feel/curve/gate] | [why this default] |
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All values must live in `assets/data/[appropriate-file].json`, not hardcoded.
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## Acceptance Criteria
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- [ ] [Functional criterion: does the right thing]
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- [ ] [Functional criterion: handles the edge case]
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- [ ] [Experiential criterion: feels right — what a playtest validates]
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- [ ] [Regression criterion: does not break adjacent system]
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## Systems Index
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This system is not currently in `design/gdd/systems-index.md`.
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[If it should be added: suggest which layer and priority tier.]
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[If it is too small to track: state "This system is below systems-index
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tracking threshold — quick spec is sufficient."]
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```
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---
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## 4. Approval and Filing
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Present the draft to the user in full. Then ask:
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"May I write this Quick Design Spec to
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`design/quick-specs/[kebab-case-title]-[YYYY-MM-DD].md`?"
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Use today's date in the filename. The title should be a kebab-case description
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of the change (e.g., `jump-height-tuning-2026-03-10`,
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`parry-window-addition-2026-03-10`).
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If yes, create the `design/quick-specs/` directory if it does not exist, then
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write the file.
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If a GDD update is required (flagged in the spec), ask separately after
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writing the quick spec:
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"This spec modifies rules in [System Name]. May I update
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`design/gdd/[filename].md` — specifically the [section name] section?"
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Show the exact text that would be changed (old vs. new) before asking. Do not
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make GDD edits without explicit approval.
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---
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## 5. Handoff
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After writing the file, output:
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```
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Quick Design Spec written to: design/quick-specs/[filename].md
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Type: [Tuning / Tweak / Addition / New Small System]
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System: [system name]
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GDD update: [Required — pending approval / Applied / Not required]
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Next step: This spec is ready for `/story-readiness` validation before
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implementation. Reference this spec in the story's GDD Reference field.
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```
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### Pipeline Notes
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Verdict: **COMPLETE** — quick design spec written and ready for implementation.
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Quick Design Specs **bypass** `/design-review` and `/review-all-gdds` by
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design. They are for small, low-risk, well-scoped changes where the cost of
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the full review pipeline exceeds the risk of the change itself.
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Redirect to the full pipeline if any of the following are true:
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- The change adds a new system that belongs in the systems index
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- The change significantly alters cross-system behavior or a system's
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contracts with other systems
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- The change introduces new player-facing mechanics that affect the
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game's MDA aesthetic balance
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- Implementation is likely to exceed one week of work
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In those cases: "This change has grown beyond quick-spec scope. I recommend
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using `/design-system` to author a full GDD for this."
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---
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## Recommended Next Steps
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- Run `/story-readiness [story-path]` to validate the story before implementation begins — reference this spec in the story's GDD Reference field
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- Run `/dev-story [story-path]` to implement once the story passes readiness checks
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- If the change is larger than expected, run `/design-system [system-name]` to author a full GDD instead
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