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SepComet 1d7c5b80d9 refactor 1: 新增/重命名类定义
- 将资源服务类型从 CombatResourceManager 重命名为 CombatInRunResourceManager,并同步更新现有引用。
    - CombatScheduler.cs:28
    - CombatInRunResourceManager.cs:11
    - CombatFinishFormState.cs:22
- 新增掉落解析骨架:
    - EnemyDropResolveContext.cs:6
    - EnemyDropResolveResult.cs:3
    - EnemyDropResolver.cs:7
- 新增 phase end condition 骨架:
    - IPhaseEndCondition.cs:5
    - PhaseEndConditionContext.cs:5
    - PhaseEndConditionFactory.cs:5
    - 以及 4 个实现类:
        - NonePhaseEndCondition
        - TimeElapsedPhaseEndCondition
        - EnemiesClearedPhaseEndCondition
        - BossDeadPhaseEndCondition
2026-03-07 11:30:44 +08:00
.idea/.idea.GeometryTD/.idea init 2026-02-26 13:21:43 +08:00
Assets refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
Packages 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
ProjectSettings CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
docs Update CombatNodeArchitecture.md 2026-03-06 21:02:40 +08:00
.gitignore 为 RepoItem 添加背景耐久变色 2026-03-04 19:17:13 +08:00
GameDesign.md init 2026-02-26 13:21:43 +08:00