- 将资源服务类型从 CombatResourceManager 重命名为 CombatInRunResourceManager,并同步更新现有引用。
- CombatScheduler.cs:28
- CombatInRunResourceManager.cs:11
- CombatFinishFormState.cs:22
- 新增掉落解析骨架:
- EnemyDropResolveContext.cs:6
- EnemyDropResolveResult.cs:3
- EnemyDropResolver.cs:7
- 新增 phase end condition 骨架:
- IPhaseEndCondition.cs:5
- PhaseEndConditionContext.cs:5
- PhaseEndConditionFactory.cs:5
- 以及 4 个实现类:
- NonePhaseEndCondition
- TimeElapsedPhaseEndCondition
- EnemiesClearedPhaseEndCondition
- BossDeadPhaseEndCondition
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| GameDesign.md | ||