geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent
SepComet 1d7c5b80d9 refactor 1: 新增/重命名类定义
- 将资源服务类型从 CombatResourceManager 重命名为 CombatInRunResourceManager,并同步更新现有引用。
    - CombatScheduler.cs:28
    - CombatInRunResourceManager.cs:11
    - CombatFinishFormState.cs:22
- 新增掉落解析骨架:
    - EnemyDropResolveContext.cs:6
    - EnemyDropResolveResult.cs:3
    - EnemyDropResolver.cs:7
- 新增 phase end condition 骨架:
    - IPhaseEndCondition.cs:5
    - PhaseEndConditionContext.cs:5
    - PhaseEndConditionFactory.cs:5
    - 以及 4 个实现类:
        - NonePhaseEndCondition
        - TimeElapsedPhaseEndCondition
        - EnemiesClearedPhaseEndCondition
        - BossDeadPhaseEndCondition
2026-03-07 11:30:44 +08:00
..
CombatNode refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
HPBar init 2026-02-26 13:21:43 +08:00
PlayerInventory 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
BuiltinDataComponent.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
BuiltinDataComponent.cs.meta init 2026-02-26 13:21:43 +08:00
CombatNode.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
EventNodeComponent.cs - 调整优化了 CombatNodeComponent 相关实体的生命周期管理 2026-02-28 20:20:02 +08:00
EventNodeComponent.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
HPBar.meta init 2026-02-26 13:21:43 +08:00
PlayerInventory.meta 重构 2026-03-04 22:04:51 +08:00
ResolutionAdapterComponent.cs - 添加 MainForm 2026-02-28 18:39:20 +08:00
ResolutionAdapterComponent.cs.meta - 添加 MainForm 2026-02-28 18:39:20 +08:00
ShopNodeComponent.cs 添加节点测试 UI 和商店节点(占位) 2026-02-28 16:28:37 +08:00
ShopNodeComponent.cs.meta 添加节点测试 UI 和商店节点(占位) 2026-02-28 16:28:37 +08:00
SpriteCacheComponent.cs 补全 UI 设计 2026-03-04 12:47:20 +08:00
SpriteCacheComponent.cs.meta 补全 UI 设计 2026-03-04 12:47:20 +08:00
UIRouterComponent.cs 补充相关 UI 2026-02-26 23:29:32 +08:00
UIRouterComponent.cs.meta init 2026-02-26 13:21:43 +08:00