51 lines
2.0 KiB
C#
51 lines
2.0 KiB
C#
//------------------------------------------------------------
|
|
// Game Framework
|
|
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
|
// Homepage: https://gameframework.cn/
|
|
// Feedback: mailto:ellan@gameframework.cn
|
|
//------------------------------------------------------------
|
|
|
|
using GameFramework;
|
|
using UnityEngine;
|
|
|
|
namespace UnityGameFramework.Runtime
|
|
{
|
|
public sealed partial class DebuggerComponent : GameFrameworkComponent
|
|
{
|
|
private sealed class InputTouchInformationWindow : ScrollableDebuggerWindowBase
|
|
{
|
|
protected override void OnDrawScrollableWindow()
|
|
{
|
|
GUILayout.Label("<b>Input Touch Information</b>");
|
|
GUILayout.BeginVertical("box");
|
|
{
|
|
DrawItem("Touch Supported", Input.touchSupported.ToString());
|
|
DrawItem("Touch Pressure Supported", Input.touchPressureSupported.ToString());
|
|
DrawItem("Stylus Touch Supported", Input.stylusTouchSupported.ToString());
|
|
DrawItem("Simulate Mouse With Touches", Input.simulateMouseWithTouches.ToString());
|
|
DrawItem("Multi Touch Enabled", Input.multiTouchEnabled.ToString());
|
|
DrawItem("Touch Count", Input.touchCount.ToString());
|
|
DrawItem("Touches", GetTouchesString(Input.touches));
|
|
}
|
|
GUILayout.EndVertical();
|
|
}
|
|
|
|
private string GetTouchString(Touch touch)
|
|
{
|
|
return Utility.Text.Format("{0}, {1}, {2}, {3}, {4}", touch.position, touch.deltaPosition, touch.rawPosition, touch.pressure, touch.phase);
|
|
}
|
|
|
|
private string GetTouchesString(Touch[] touches)
|
|
{
|
|
string[] touchStrings = new string[touches.Length];
|
|
for (int i = 0; i < touches.Length; i++)
|
|
{
|
|
touchStrings[i] = GetTouchString(touches[i]);
|
|
}
|
|
|
|
return string.Join("; ", touchStrings);
|
|
}
|
|
}
|
|
}
|
|
}
|