71 lines
3.3 KiB
C#
71 lines
3.3 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Network;
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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public sealed partial class DebuggerComponent : GameFrameworkComponent
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{
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private sealed class NetworkInformationWindow : ScrollableDebuggerWindowBase
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{
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private NetworkComponent m_NetworkComponent = null;
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public override void Initialize(params object[] args)
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{
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m_NetworkComponent = GameEntry.GetComponent<NetworkComponent>();
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if (m_NetworkComponent == null)
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{
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Log.Fatal("Network component is invalid.");
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return;
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}
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}
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protected override void OnDrawScrollableWindow()
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{
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GUILayout.Label("<b>Network Information</b>");
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GUILayout.BeginVertical("box");
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{
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DrawItem("Network Channel Count", m_NetworkComponent.NetworkChannelCount.ToString());
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}
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GUILayout.EndVertical();
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INetworkChannel[] networkChannels = m_NetworkComponent.GetAllNetworkChannels();
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for (int i = 0; i < networkChannels.Length; i++)
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{
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DrawNetworkChannel(networkChannels[i]);
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}
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}
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private void DrawNetworkChannel(INetworkChannel networkChannel)
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{
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GUILayout.Label(Utility.Text.Format("<b>Network Channel: {0} ({1})</b>", networkChannel.Name, networkChannel.Connected ? "Connected" : "Disconnected"));
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GUILayout.BeginVertical("box");
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{
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DrawItem("Service Type", networkChannel.ServiceType.ToString());
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DrawItem("Address Family", networkChannel.AddressFamily.ToString());
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DrawItem("Local Address", networkChannel.Connected ? networkChannel.Socket.LocalEndPoint.ToString() : "Unavailable");
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DrawItem("Remote Address", networkChannel.Connected ? networkChannel.Socket.RemoteEndPoint.ToString() : "Unavailable");
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DrawItem("Send Packet", Utility.Text.Format("{0} / {1}", networkChannel.SendPacketCount, networkChannel.SentPacketCount));
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DrawItem("Receive Packet", Utility.Text.Format("{0} / {1}", networkChannel.ReceivePacketCount, networkChannel.ReceivedPacketCount));
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DrawItem("Miss Heart Beat Count", networkChannel.MissHeartBeatCount.ToString());
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DrawItem("Heart Beat", Utility.Text.Format("{0:F2} / {1:F2}", networkChannel.HeartBeatElapseSeconds, networkChannel.HeartBeatInterval));
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if (networkChannel.Connected)
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{
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if (GUILayout.Button("Disconnect", GUILayout.Height(30f)))
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{
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networkChannel.Close();
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}
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}
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}
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GUILayout.EndVertical();
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}
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}
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}
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}
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