geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/Debugger/DebuggerComponent.NetworkIn...

71 lines
3.3 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Network;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
public sealed partial class DebuggerComponent : GameFrameworkComponent
{
private sealed class NetworkInformationWindow : ScrollableDebuggerWindowBase
{
private NetworkComponent m_NetworkComponent = null;
public override void Initialize(params object[] args)
{
m_NetworkComponent = GameEntry.GetComponent<NetworkComponent>();
if (m_NetworkComponent == null)
{
Log.Fatal("Network component is invalid.");
return;
}
}
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Network Information</b>");
GUILayout.BeginVertical("box");
{
DrawItem("Network Channel Count", m_NetworkComponent.NetworkChannelCount.ToString());
}
GUILayout.EndVertical();
INetworkChannel[] networkChannels = m_NetworkComponent.GetAllNetworkChannels();
for (int i = 0; i < networkChannels.Length; i++)
{
DrawNetworkChannel(networkChannels[i]);
}
}
private void DrawNetworkChannel(INetworkChannel networkChannel)
{
GUILayout.Label(Utility.Text.Format("<b>Network Channel: {0} ({1})</b>", networkChannel.Name, networkChannel.Connected ? "Connected" : "Disconnected"));
GUILayout.BeginVertical("box");
{
DrawItem("Service Type", networkChannel.ServiceType.ToString());
DrawItem("Address Family", networkChannel.AddressFamily.ToString());
DrawItem("Local Address", networkChannel.Connected ? networkChannel.Socket.LocalEndPoint.ToString() : "Unavailable");
DrawItem("Remote Address", networkChannel.Connected ? networkChannel.Socket.RemoteEndPoint.ToString() : "Unavailable");
DrawItem("Send Packet", Utility.Text.Format("{0} / {1}", networkChannel.SendPacketCount, networkChannel.SentPacketCount));
DrawItem("Receive Packet", Utility.Text.Format("{0} / {1}", networkChannel.ReceivePacketCount, networkChannel.ReceivedPacketCount));
DrawItem("Miss Heart Beat Count", networkChannel.MissHeartBeatCount.ToString());
DrawItem("Heart Beat", Utility.Text.Format("{0:F2} / {1:F2}", networkChannel.HeartBeatElapseSeconds, networkChannel.HeartBeatInterval));
if (networkChannel.Connected)
{
if (GUILayout.Button("Disconnect", GUILayout.Height(30f)))
{
networkChannel.Close();
}
}
}
GUILayout.EndVertical();
}
}
}
}