geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/Entity/HideEntityCompleteEventArgs.cs

109 lines
3.0 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Entity;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 隐藏实体完成事件。
/// </summary>
public sealed class HideEntityCompleteEventArgs : GameEventArgs
{
/// <summary>
/// 隐藏实体完成事件编号。
/// </summary>
public static readonly int EventId = typeof(HideEntityCompleteEventArgs).GetHashCode();
/// <summary>
/// 初始化隐藏实体完成事件的新实例。
/// </summary>
public HideEntityCompleteEventArgs()
{
EntityId = 0;
EntityAssetName = null;
EntityGroup = null;
UserData = null;
}
/// <summary>
/// 获取隐藏实体完成事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取实体编号。
/// </summary>
public int EntityId
{
get;
private set;
}
/// <summary>
/// 获取实体资源名称。
/// </summary>
public string EntityAssetName
{
get;
private set;
}
/// <summary>
/// 获取实体所属的实体组。
/// </summary>
public IEntityGroup EntityGroup
{
get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
/// 创建隐藏实体完成事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的隐藏实体完成事件。</returns>
public static HideEntityCompleteEventArgs Create(GameFramework.Entity.HideEntityCompleteEventArgs e)
{
HideEntityCompleteEventArgs hideEntityCompleteEventArgs = ReferencePool.Acquire<HideEntityCompleteEventArgs>();
hideEntityCompleteEventArgs.EntityId = e.EntityId;
hideEntityCompleteEventArgs.EntityAssetName = e.EntityAssetName;
hideEntityCompleteEventArgs.EntityGroup = e.EntityGroup;
hideEntityCompleteEventArgs.UserData = e.UserData;
return hideEntityCompleteEventArgs;
}
/// <summary>
/// 清理隐藏实体完成事件。
/// </summary>
public override void Clear()
{
EntityId = 0;
EntityAssetName = null;
EntityGroup = null;
UserData = null;
}
}
}