geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/Resource/ResourceUpdateFailureEventA...

120 lines
3.3 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 资源更新失败事件。
/// </summary>
public sealed class ResourceUpdateFailureEventArgs : GameEventArgs
{
/// <summary>
/// 资源更新失败事件编号。
/// </summary>
public static readonly int EventId = typeof(ResourceUpdateFailureEventArgs).GetHashCode();
/// <summary>
/// 初始化资源更新失败事件的新实例。
/// </summary>
public ResourceUpdateFailureEventArgs()
{
Name = null;
DownloadUri = null;
RetryCount = 0;
TotalRetryCount = 0;
ErrorMessage = null;
}
/// <summary>
/// 获取资源更新失败事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取资源名称。
/// </summary>
public string Name
{
get;
private set;
}
/// <summary>
/// 获取下载地址。
/// </summary>
public string DownloadUri
{
get;
private set;
}
/// <summary>
/// 获取已重试次数。
/// </summary>
public int RetryCount
{
get;
private set;
}
/// <summary>
/// 获取设定的重试次数。
/// </summary>
public int TotalRetryCount
{
get;
private set;
}
/// <summary>
/// 获取错误信息。
/// </summary>
public string ErrorMessage
{
get;
private set;
}
/// <summary>
/// 创建资源更新失败事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的资源更新失败事件。</returns>
public static ResourceUpdateFailureEventArgs Create(GameFramework.Resource.ResourceUpdateFailureEventArgs e)
{
ResourceUpdateFailureEventArgs resourceUpdateFailureEventArgs = ReferencePool.Acquire<ResourceUpdateFailureEventArgs>();
resourceUpdateFailureEventArgs.Name = e.Name;
resourceUpdateFailureEventArgs.DownloadUri = e.DownloadUri;
resourceUpdateFailureEventArgs.RetryCount = e.RetryCount;
resourceUpdateFailureEventArgs.TotalRetryCount = e.TotalRetryCount;
resourceUpdateFailureEventArgs.ErrorMessage = e.ErrorMessage;
return resourceUpdateFailureEventArgs;
}
/// <summary>
/// 清理资源更新失败事件。
/// </summary>
public override void Clear()
{
Name = null;
DownloadUri = null;
RetryCount = 0;
TotalRetryCount = 0;
ErrorMessage = null;
}
}
}