geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/Variable/VarTexture.cs

46 lines
1.3 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// UnityEngine.Texture 变量类。
/// </summary>
public sealed class VarTexture : Variable<Texture>
{
/// <summary>
/// 初始化 UnityEngine.Texture 变量类的新实例。
/// </summary>
public VarTexture()
{
}
/// <summary>
/// 从 UnityEngine.Texture 到 UnityEngine.Texture 变量类的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator VarTexture(Texture value)
{
VarTexture varValue = ReferencePool.Acquire<VarTexture>();
varValue.Value = value;
return varValue;
}
/// <summary>
/// 从 UnityEngine.Texture 变量类到 UnityEngine.Texture 的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator Texture(VarTexture value)
{
return value.Value;
}
}
}