geometry-tower-defense/Assets
SepComet 3ad7d04b47 MapData + Event 解耦已完成一轮收口
- `MapData` 已收口为纯初始化快照,不再承载 coin 写接口委托
- 已新增 `MapEntityLoadContext`
  - 用于把 `MapData` 快照与 coin 命令通道拆开传给地图加载
- `CombatLoadingState` 现在会组装:
  - `MapData`
  - `MapEntityLoadContext`
- `CombatLoadSession` / `EntityExtension.ShowMap(...)` 已切到 `MapEntityLoadContext`
- `MapEntity` 当前通过:
  - `MapEntityLoadContext` 获取初始快照与 coin 命令通道
  - `CombatCoinChangedEventArgs` 同步后续 coin 变化
- 已新增 `MapCombatRuntimeBridge`
  - 收口地图侧 coin 当前值、命令调用与事件订阅
- `MapEntity` 不再自己维护 `_currentCoin` 和 coin 事件订阅样板
2026-03-07 20:00:39 +08:00
..
GameFramework init 2026-02-26 13:21:43 +08:00
GameMain MapData + Event 解耦已完成一轮收口 2026-03-07 20:00:39 +08:00
Settings add TestBoss.prefab 2026-02-28 16:02:02 +08:00
TextMesh Pro init 2026-02-26 13:21:43 +08:00
GameFramework.meta init 2026-02-26 13:21:43 +08:00
GameMain.meta init 2026-02-26 13:21:43 +08:00
Launcher.unity 补全 UI 设计 2026-03-04 12:47:20 +08:00
Launcher.unity.meta init 2026-02-26 13:21:43 +08:00
PlayerInputActions.inputactions init 2026-02-26 13:21:43 +08:00
PlayerInputActions.inputactions.meta init 2026-02-26 13:21:43 +08:00
Settings.meta init 2026-02-26 13:21:43 +08:00
StreamingAssets.meta init 2026-02-26 13:21:43 +08:00
TextMesh Pro.meta init 2026-02-26 13:21:43 +08:00
UniversalRenderPipelineGlobalSettings.asset init 2026-02-26 13:21:43 +08:00
UniversalRenderPipelineGlobalSettings.asset.meta init 2026-02-26 13:21:43 +08:00