geometry-tower-defense/Assets/GameMain/Scripts
SepComet 515fe95441 S4-07 process 3
- 组件 Tag 数量预算不再写死在 ResolveTagBudget(...) 里,而是走 RarityTagBudget.txt -> DRRarityTagBudget -> RarityTagBudgetRuleRegistry -> InventoryTagRuleService 这条表驱动链。
- TagBudget.txt:1 新增了按品质的 MinCount/MaxCount,预算缓存和加载入口分别在 RarityTagBudgetRuleRegistry.cs:7 和 ProcedurePreload.cs:18。
- 生成逻辑已经接到新规则,InventoryTagRuleService.cs:10 现在会先按 Tag.txt 过滤/加权,再按 RarityTagBudget 决定抽几个 Tag。
2026-03-11 13:16:33 +08:00
..
Base 补全 UI 设计 2026-03-04 12:47:20 +08:00
Components Start Tag System 2026-03-10 13:11:30 +08:00
CustomComponent S4-07 process 2 2026-03-11 11:20:16 +08:00
DataTable S4-07 process 3 2026-03-11 13:16:33 +08:00
Definition S4-07 process 3 2026-03-11 13:16:33 +08:00
Editor 迁移测试文件,建立主程序集 2026-03-08 18:08:13 +08:00
Entity S4-07 process 1 2026-03-11 10:18:14 +08:00
Event 补全 S1 测试 2026-03-08 21:10:03 +08:00
Network init 2026-02-26 13:21:43 +08:00
PoolObjectBase 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
Procedure S4-07 process 3 2026-03-11 13:16:33 +08:00
Scene Start Tag System 2026-03-10 13:11:30 +08:00
Sound init 2026-02-26 13:21:43 +08:00
UI S4-07 process 2 2026-03-11 11:20:16 +08:00
Utility S4-07 process 1 2026-03-11 10:18:14 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Components.meta init 2026-02-26 13:21:43 +08:00
CustomComponent.meta init 2026-02-26 13:21:43 +08:00
DataTable.meta init 2026-02-26 13:21:43 +08:00
Debugger.meta init 2026-02-26 13:21:43 +08:00
Definition.meta init 2026-02-26 13:21:43 +08:00
Editor.meta init 2026-02-26 13:21:43 +08:00
Entity.meta init 2026-02-26 13:21:43 +08:00
Event.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Network.meta init 2026-02-26 13:21:43 +08:00
PoolObjectBase.meta init 2026-02-26 13:21:43 +08:00
Procedure.meta init 2026-02-26 13:21:43 +08:00
Scene.meta init 2026-02-26 13:21:43 +08:00
Sound.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00
Utility.meta init 2026-02-26 13:21:43 +08:00