geometry-tower-defense/Assets/GameMain/Scripts/Procedure/Base
SepComet 515fe95441 S4-07 process 3
- 组件 Tag 数量预算不再写死在 ResolveTagBudget(...) 里,而是走 RarityTagBudget.txt -> DRRarityTagBudget -> RarityTagBudgetRuleRegistry -> InventoryTagRuleService 这条表驱动链。
- TagBudget.txt:1 新增了按品质的 MinCount/MaxCount,预算缓存和加载入口分别在 RarityTagBudgetRuleRegistry.cs:7 和 ProcedurePreload.cs:18。
- 生成逻辑已经接到新规则,InventoryTagRuleService.cs:10 现在会先按 Tag.txt 过滤/加权,再按 RarityTagBudget 决定抽几个 Tag。
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..
ProcedureBase.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureBase.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureChangeScene.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureChangeScene.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureCheckResources.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureCheckResources.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureCheckVersion.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureCheckVersion.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureInitResources.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureInitResources.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureLaunch.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureLaunch.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedurePreload.cs S4-07 process 3 2026-03-11 13:16:33 +08:00
ProcedurePreload.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureSplash.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureSplash.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureUpdateResources.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureUpdateResources.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureUpdateVersion.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureUpdateVersion.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureVerifyResources.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureVerifyResources.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00