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using System;
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namespace GeometryTD.Definition
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{
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[Serializable]
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public sealed class HitContext
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{
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public AttackPayload AttackPayload { get; set; }
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public int FinalDamage { get; set; }
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public bool IsCriticalHit { get; set; }
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public bool IsKilled { get; set; }
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}
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}
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