geometry-tower-defense/design/gdd/systems-index.md

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Systems Index

Last Updated: 2026-04-29

Index

Priority System Layer Category Status Design Doc
1 Node System (节点系统) Game Flow Level/World In Review design/gdd/node-system.md
2 Combat System (战斗系统) Gameplay Combat Designed docs/CombatNodeArchitecture.md
3 Tower Assembly (塔组装系统) Gameplay Economy Needs Revision design/gdd/tower-assembly.md
4 Shop System (商店系统) Gameplay Economy Designed design/gdd/shop.md
5 Event System (事件系统) Gameplay Narrative Designed design/gdd/event-system.md
6 Progression (成长系统) Meta Progression Needs Revision design/gdd/progression.md

Progress Tracker

  • Total Systems: 6
  • Designed: 3 (Shop, Event, Combat)
  • Needs Revision: 3 (Node System, Tower Assembly, Progression)

Layer Definitions

Layer Description
Meta Outer loop (progression, unlocks)
Game Flow Navigation, state machine, save/load
Gameplay Core game mechanics
Foundation Engine integration, services

Category Definitions

  • Combat: Damage, health, enemy AI, tower behavior
  • Economy: Currency, shop, crafting, loot
  • Level/World: Maps, nodes, terrain, world state
  • Progression: XP, levels, unlocks, meta progression
  • Narrative: Events, dialogue, story beats