geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode
SepComet 564817d752 CombatNode 相关逻辑补充
- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具)
- CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测)
- 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
2026-03-01 23:11:52 +08:00
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CombatEventBridge.cs refactor & fix 2026-03-01 13:15:53 +08:00
CombatEventBridge.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatLoadSession.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatLoadSession.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatNodeComponent.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatNodeComponent.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
CombatScheduler.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatScheduler.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
EnemyManager.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
EnemyManager.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
PhaseLoopRuntime.cs refactor & fix 2026-03-01 13:15:53 +08:00
PhaseLoopRuntime.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00