56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using Components;
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using GeometryTD.Entity.EntityData;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.Entity
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{
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public class DefenseTowerEntity : EntityBase
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{
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private DefenseTowerController _towerController;
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protected override void OnInit(object userData)
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{
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base.OnInit(userData);
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_towerController = GetComponent<DefenseTowerController>();
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if (_towerController == null)
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{
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Log.Error("DefenseTowerController is missing on tower entity '{0}'.", name);
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}
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}
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protected override void OnShow(object userData)
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{
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base.OnShow(userData);
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if (_towerController == null)
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{
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return;
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}
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if (userData is not DefenseTowerData towerData)
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{
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Log.Warning("DefenseTowerData is invalid for tower entity '{0}'.", Id);
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_towerController.OnReset();
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GameEntry.Entity.HideEntity(Entity);
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return;
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}
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_towerController.SetAutoUpdate(false);
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_towerController.OnInit(towerData.Stats);
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}
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protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(elapseSeconds, realElapseSeconds);
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_towerController?.OnUpdate(elapseSeconds);
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}
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protected override void OnHide(bool isShutdown, object userData)
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{
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_towerController?.OnReset();
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base.OnHide(isShutdown, userData);
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}
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}
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}
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