SepComet
5ba94828a8
补全 CombatNode 逻辑 + 重构 EnemyManager
- 添加了关卡内的难度系数与掉落
- 难度系数:每循环一轮波次敌人血量翻倍
- 道具掉落:按照掉落概率曲线根据波次计算当前爆率,并从新增的道具池里选择道具
- `CombatResourceManager`:统一维护关卡内资源状态(硬币/金币/道具掉落)
- 重构 `EnemyManager`:
- `EnemyManager`:编排子服务,不承载具体业务细节
- `EnemySpawnDirector`:管理刷怪时序
- `SpawnerResolver`:管理出生点与路径
- `EnemyLifecycleTracker`:追踪敌人生命周期
- `EnemyConfigService`:管理敌人配置与倍率
2026-03-02 17:23:34 +08:00
..
2026-02-26 13:21:43 +08:00
2026-03-02 17:23:34 +08:00
2026-02-28 16:02:02 +08:00
2026-02-26 13:21:43 +08:00
2026-02-26 13:21:43 +08:00
2026-02-26 13:21:43 +08:00
2026-03-02 17:23:34 +08:00
2026-02-26 13:21:43 +08:00
2026-02-26 13:21:43 +08:00
2026-02-26 13:21:43 +08:00
2026-02-26 13:21:43 +08:00
2026-02-26 13:21:43 +08:00
2026-02-26 13:21:43 +08:00
2026-02-26 13:21:43 +08:00
2026-02-26 13:21:43 +08:00