geometry-tower-defense/Assets/GameMain
SepComet 5ba94828a8 补全 `CombatNode` 逻辑 + 重构 `EnemyManager`
- 添加了关卡内的难度系数与掉落
    - 难度系数:每循环一轮波次敌人血量翻倍
    - 道具掉落:按照掉落概率曲线根据波次计算当前爆率,并从新增的道具池里选择道具
    - `CombatResourceManager`:统一维护关卡内资源状态(硬币/金币/道具掉落)
- 重构 `EnemyManager`:
    - `EnemyManager`:编排子服务,不承载具体业务细节
    - `EnemySpawnDirector`:管理刷怪时序
    - `SpawnerResolver`:管理出生点与路径
    - `EnemyLifecycleTracker`:追踪敌人生命周期
    - `EnemyConfigService`:管理敌人配置与倍率
2026-03-02 17:23:34 +08:00
..
Configs init 2026-02-26 13:21:43 +08:00
DataTables 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
Entities 修复旋转问题 + 防御塔范围可视化 2026-03-02 10:15:13 +08:00
Fonts init 2026-02-26 13:21:43 +08:00
Libraries init 2026-02-26 13:21:43 +08:00
Localization init 2026-02-26 13:21:43 +08:00
Materials init 2026-02-26 13:21:43 +08:00
Music init 2026-02-26 13:21:43 +08:00
Scenes 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Scripts 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
Sounds init 2026-02-26 13:21:43 +08:00
UI 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
Configs.meta init 2026-02-26 13:21:43 +08:00
DataTables.meta init 2026-02-26 13:21:43 +08:00
Entities.meta init 2026-02-26 13:21:43 +08:00
Fonts.meta init 2026-02-26 13:21:43 +08:00
Libraries.meta init 2026-02-26 13:21:43 +08:00
Localization.meta init 2026-02-26 13:21:43 +08:00
Materials.meta init 2026-02-26 13:21:43 +08:00
Meshes.meta init 2026-02-26 13:21:43 +08:00
Music.meta init 2026-02-26 13:21:43 +08:00
PlayerInputActions.cs init 2026-02-26 13:21:43 +08:00
PlayerInputActions.cs.meta init 2026-02-26 13:21:43 +08:00
Scenes.meta init 2026-02-26 13:21:43 +08:00
Scripts.meta init 2026-02-26 13:21:43 +08:00
Sounds.meta init 2026-02-26 13:21:43 +08:00
Textures.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00