geometry-tower-defense/Assets/GameMain/DataTables
SepComet 5ba94828a8 补全 `CombatNode` 逻辑 + 重构 `EnemyManager`
- 添加了关卡内的难度系数与掉落
    - 难度系数:每循环一轮波次敌人血量翻倍
    - 道具掉落:按照掉落概率曲线根据波次计算当前爆率,并从新增的道具池里选择道具
    - `CombatResourceManager`:统一维护关卡内资源状态(硬币/金币/道具掉落)
- 重构 `EnemyManager`:
    - `EnemyManager`:编排子服务,不承载具体业务细节
    - `EnemySpawnDirector`:管理刷怪时序
    - `SpawnerResolver`:管理出生点与路径
    - `EnemyLifecycleTracker`:追踪敌人生命周期
    - `EnemyConfigService`:管理敌人配置与倍率
2026-03-02 17:23:34 +08:00
..
BaseComp.txt 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
BaseComp.txt.meta init 2026-02-26 13:21:43 +08:00
BearingComp.txt 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
BearingComp.txt.meta init 2026-02-26 13:21:43 +08:00
Enemy.txt CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Enemy.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Entity.txt CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Entity.txt.meta init 2026-02-26 13:21:43 +08:00
Event.txt P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Event.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Level.txt 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
Level.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
LevelPhase.txt P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
LevelPhase.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
LevelSpawnEntry.txt 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
LevelSpawnEntry.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Music.txt init 2026-02-26 13:21:43 +08:00
Music.txt.meta init 2026-02-26 13:21:43 +08:00
MuzzleComp.txt 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
MuzzleComp.txt.meta init 2026-02-26 13:21:43 +08:00
OutGameDropPool.txt 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
OutGameDropPool.txt.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
Scene.txt init 2026-02-26 13:21:43 +08:00
Scene.txt.meta init 2026-02-26 13:21:43 +08:00
ShopPrice.txt P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ShopPrice.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Sound.txt init 2026-02-26 13:21:43 +08:00
Sound.txt.meta init 2026-02-26 13:21:43 +08:00
Tag.txt init 2026-02-26 13:21:43 +08:00
Tag.txt.meta init 2026-02-26 13:21:43 +08:00
UIForm.txt CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
UIForm.txt.meta init 2026-02-26 13:21:43 +08:00
UISound.txt init 2026-02-26 13:21:43 +08:00
UISound.txt.meta init 2026-02-26 13:21:43 +08:00