geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler/CombatStates/CombatStateBase.cs

35 lines
752 B
C#

namespace GeometryTD.CustomComponent
{
internal abstract class CombatStateBase
{
protected CombatSchedulerRuntimeContext Context { get; }
protected CombatSchedulerFlowCoordinator Flow { get; }
protected CombatStateBase(CombatSchedulerRuntimeContext context, CombatSchedulerFlowCoordinator flow)
{
Context = context;
Flow = flow;
}
public virtual void OnInit()
{
}
public virtual void OnEnter()
{
}
public virtual void OnExit()
{
}
public virtual void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
}
public virtual void OnDestroy()
{
}
}
}