geometry-tower-defense/Assets/GameMain/Scripts/Procedure/Base/ProcedureInitResources.cs

49 lines
1.6 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace GeometryTD.Procedure
{
public class ProcedureInitResources : ProcedureBase
{
private bool m_InitResourcesComplete = false;
public override bool UseNativeDialog => true;
protected override void OnEnter(ProcedureOwner procedureOwner)
{
base.OnEnter(procedureOwner);
m_InitResourcesComplete = false;
// 注意:使用单机模式并初始化资源前,需要先构建 AssetBundle 并复制到 StreamingAssets 中,否则会产生 HTTP 404 错误
GameEntry.Resource.InitResources(OnInitResourcesComplete);
}
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
if (!m_InitResourcesComplete)
{
// 初始化资源未完成则继续等待
return;
}
ChangeState<ProcedurePreload>(procedureOwner);
}
private void OnInitResourcesComplete()
{
m_InitResourcesComplete = true;
Log.Info("Init resources complete.");
}
}
}