geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode
SepComet 5c7501d4fb 拆分 MapEntity 职责
- TowerSelectionPresenter:选中态 + 攻击范围展示
- CombatSelectInputService:点击事件逻辑(位置计算、点击对象识别、组装 CombatSelectFormUserData)
- TowerPlacementService:建造/升级/销毁与塔映射管理
- MapTopologyService:维护地图拓扑结构与寻路缓存
2026-03-02 11:04:33 +08:00
..
CombatEventBridge.cs refactor & fix 2026-03-01 13:15:53 +08:00
CombatEventBridge.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatLoadSession.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatLoadSession.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatNodeComponent.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatNodeComponent.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
CombatScheduler.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatScheduler.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
EnemyManager.cs 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
EnemyManager.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
PhaseLoopRuntime.cs refactor & fix 2026-03-01 13:15:53 +08:00
PhaseLoopRuntime.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00