geometry-tower-defense/Assets/GameMain/Scripts/Scene/Map/MapTopologyService.cs

255 lines
8.3 KiB
C#

using System;
using System.Collections.Generic;
using GeometryTD.Pathfinding;
using UnityEngine;
using UnityEngine.Tilemaps;
using UnityGameFramework.Runtime;
namespace GeometryTD.Map
{
public sealed class MapTopologyService
{
private const string PathTileName = "Path";
private const string FoundationTileName = "Foundation";
private readonly List<Vector3Int> _pathCells = new();
private readonly List<Vector3Int> _foundationCells = new();
private readonly HashSet<Vector3Int> _pathCellSet = new();
private readonly HashSet<Vector3Int> _foundationCellSet = new();
private readonly IMapPathfinder _mapPathfinder = new GridMapPathfinder();
private readonly List<Vector3Int> _pathCellBuffer = new();
private readonly Dictionary<Spawner, Vector3Int> _spawnerPathStartByRef = new();
private readonly Dictionary<Spawner, List<Vector3Int>> _defaultPathCellsBySpawner = new();
private bool _hasHousePathCell;
private Vector3Int _housePathCell;
public IReadOnlyList<Vector3Int> PathCells => _pathCells;
public IReadOnlyList<Vector3Int> FoundationCells => _foundationCells;
public void Refresh(Tilemap tilemap, Spawner[] spawners, House house, string mapName, int levelId)
{
Clear();
if (tilemap == null)
{
return;
}
BoundsInt bounds = tilemap.cellBounds;
foreach (Vector3Int cellPosition in bounds.allPositionsWithin)
{
TileBase tile = tilemap.GetTile(cellPosition);
if (tile == null || string.IsNullOrEmpty(tile.name))
{
continue;
}
if (string.Equals(tile.name, PathTileName, StringComparison.Ordinal))
{
_pathCells.Add(cellPosition);
_pathCellSet.Add(cellPosition);
continue;
}
if (string.Equals(tile.name, FoundationTileName, StringComparison.Ordinal))
{
_foundationCells.Add(cellPosition);
_foundationCellSet.Add(cellPosition);
}
}
RefreshPathCache(tilemap, spawners, house, mapName);
Log.Info(
"Map '{0}' initialized. LevelId={1}, PathCells={2}, FoundationCells={3}, Spawners={4}, House={5}, Routes={6}.",
mapName,
levelId,
_pathCells.Count,
_foundationCells.Count,
spawners != null ? spawners.Length : 0,
house != null ? house.name : "None",
_defaultPathCellsBySpawner.Count);
}
public void Clear()
{
_pathCells.Clear();
_foundationCells.Clear();
_pathCellSet.Clear();
_foundationCellSet.Clear();
_pathCellBuffer.Clear();
_hasHousePathCell = false;
_housePathCell = default;
_spawnerPathStartByRef.Clear();
_defaultPathCellsBySpawner.Clear();
}
public bool IsPathCell(Vector3Int cellPosition)
{
return _pathCellSet.Contains(cellPosition);
}
public bool IsFoundationCell(Vector3Int cellPosition)
{
return _foundationCellSet.Contains(cellPosition);
}
public bool TryGetNearestPathCell(Tilemap tilemap, Vector3 worldPosition, out Vector3Int pathCell)
{
pathCell = default;
if (_pathCells.Count <= 0 || tilemap == null)
{
return false;
}
Vector3Int directCell = tilemap.WorldToCell(worldPosition);
if (_pathCellSet.Contains(directCell))
{
pathCell = directCell;
return true;
}
float minDistance = float.MaxValue;
for (int i = 0; i < _pathCells.Count; i++)
{
Vector3Int candidate = _pathCells[i];
float distance = (tilemap.GetCellCenterWorld(candidate) - worldPosition).sqrMagnitude;
if (distance >= minDistance)
{
continue;
}
minDistance = distance;
pathCell = candidate;
}
return minDistance < float.MaxValue;
}
public Vector3 GetPathCellCenterWorld(Tilemap tilemap, Vector3Int pathCell)
{
return tilemap != null ? tilemap.GetCellCenterWorld(pathCell) : Vector3.zero;
}
public bool TryGetDefaultPathCells(Spawner spawner, out IReadOnlyList<Vector3Int> pathCells)
{
pathCells = null;
if (spawner == null)
{
return false;
}
if (!_defaultPathCellsBySpawner.TryGetValue(spawner, out List<Vector3Int> cachedPathCells))
{
return false;
}
pathCells = cachedPathCells;
return true;
}
public bool TryFindPathCells(Spawner spawner, IReadOnlyCollection<Vector3Int> blockedCells,
List<Vector3Int> pathResult)
{
if (pathResult == null)
{
return false;
}
pathResult.Clear();
if (spawner == null || !_hasHousePathCell)
{
return false;
}
if (!_spawnerPathStartByRef.TryGetValue(spawner, out Vector3Int startCell))
{
return false;
}
return _mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, blockedCells, pathResult);
}
public bool TryFindPathWorldPoints(Tilemap tilemap, Spawner spawner,
IReadOnlyCollection<Vector3Int> blockedCells,
List<Vector3> worldPathResult)
{
if (worldPathResult == null)
{
return false;
}
worldPathResult.Clear();
if (tilemap == null)
{
return false;
}
if (!TryFindPathCells(spawner, blockedCells, _pathCellBuffer))
{
return false;
}
foreach (Vector3Int pos in _pathCellBuffer)
{
worldPathResult.Add(GetPathCellCenterWorld(tilemap, pos));
}
return true;
}
private void RefreshPathCache(Tilemap tilemap, Spawner[] spawners, House house, string mapName)
{
_hasHousePathCell = false;
_housePathCell = default;
_spawnerPathStartByRef.Clear();
_defaultPathCellsBySpawner.Clear();
if (house == null)
{
Log.Warning("Map '{0}' has no house reference, path cache skipped.", mapName);
return;
}
if (!TryGetNearestPathCell(tilemap, house.Position, out _housePathCell))
{
Log.Warning("Map '{0}' house position can not map to a valid path cell.", mapName);
return;
}
_hasHousePathCell = true;
if (spawners == null)
{
return;
}
foreach (Spawner spawner in spawners)
{
if (spawner == null)
{
continue;
}
if (!TryGetNearestPathCell(tilemap, spawner.Position, out Vector3Int startCell))
{
Log.Warning("Map '{0}' spawner '{1}' can not map to a valid path cell.", mapName, spawner.name);
continue;
}
_spawnerPathStartByRef[spawner] = startCell;
List<Vector3Int> defaultPathCells = new();
if (!_mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, null, defaultPathCells))
{
Log.Warning(
"Map '{0}' spawner '{1}' has no path to house cell {2}.",
mapName,
spawner.name,
_housePathCell);
continue;
}
_defaultPathCellsBySpawner[spawner] = defaultPathCells;
}
}
}
}