255 lines
8.3 KiB
C#
255 lines
8.3 KiB
C#
using System;
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using System.Collections.Generic;
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using GeometryTD.Pathfinding;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.Map
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{
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public sealed class MapTopologyService
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{
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private const string PathTileName = "Path";
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private const string FoundationTileName = "Foundation";
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private readonly List<Vector3Int> _pathCells = new();
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private readonly List<Vector3Int> _foundationCells = new();
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private readonly HashSet<Vector3Int> _pathCellSet = new();
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private readonly HashSet<Vector3Int> _foundationCellSet = new();
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private readonly IMapPathfinder _mapPathfinder = new GridMapPathfinder();
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private readonly List<Vector3Int> _pathCellBuffer = new();
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private readonly Dictionary<Spawner, Vector3Int> _spawnerPathStartByRef = new();
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private readonly Dictionary<Spawner, List<Vector3Int>> _defaultPathCellsBySpawner = new();
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private bool _hasHousePathCell;
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private Vector3Int _housePathCell;
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public IReadOnlyList<Vector3Int> PathCells => _pathCells;
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public IReadOnlyList<Vector3Int> FoundationCells => _foundationCells;
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public void Refresh(Tilemap tilemap, Spawner[] spawners, House house, string mapName, int levelId)
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{
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Clear();
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if (tilemap == null)
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{
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return;
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}
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BoundsInt bounds = tilemap.cellBounds;
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foreach (Vector3Int cellPosition in bounds.allPositionsWithin)
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{
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TileBase tile = tilemap.GetTile(cellPosition);
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if (tile == null || string.IsNullOrEmpty(tile.name))
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{
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continue;
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}
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if (string.Equals(tile.name, PathTileName, StringComparison.Ordinal))
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{
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_pathCells.Add(cellPosition);
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_pathCellSet.Add(cellPosition);
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continue;
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}
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if (string.Equals(tile.name, FoundationTileName, StringComparison.Ordinal))
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{
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_foundationCells.Add(cellPosition);
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_foundationCellSet.Add(cellPosition);
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}
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}
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RefreshPathCache(tilemap, spawners, house, mapName);
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Log.Info(
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"Map '{0}' initialized. LevelId={1}, PathCells={2}, FoundationCells={3}, Spawners={4}, House={5}, Routes={6}.",
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mapName,
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levelId,
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_pathCells.Count,
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_foundationCells.Count,
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spawners != null ? spawners.Length : 0,
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house != null ? house.name : "None",
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_defaultPathCellsBySpawner.Count);
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}
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public void Clear()
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{
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_pathCells.Clear();
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_foundationCells.Clear();
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_pathCellSet.Clear();
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_foundationCellSet.Clear();
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_pathCellBuffer.Clear();
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_hasHousePathCell = false;
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_housePathCell = default;
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_spawnerPathStartByRef.Clear();
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_defaultPathCellsBySpawner.Clear();
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}
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public bool IsPathCell(Vector3Int cellPosition)
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{
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return _pathCellSet.Contains(cellPosition);
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}
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public bool IsFoundationCell(Vector3Int cellPosition)
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{
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return _foundationCellSet.Contains(cellPosition);
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}
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public bool TryGetNearestPathCell(Tilemap tilemap, Vector3 worldPosition, out Vector3Int pathCell)
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{
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pathCell = default;
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if (_pathCells.Count <= 0 || tilemap == null)
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{
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return false;
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}
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Vector3Int directCell = tilemap.WorldToCell(worldPosition);
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if (_pathCellSet.Contains(directCell))
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{
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pathCell = directCell;
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return true;
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}
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float minDistance = float.MaxValue;
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for (int i = 0; i < _pathCells.Count; i++)
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{
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Vector3Int candidate = _pathCells[i];
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float distance = (tilemap.GetCellCenterWorld(candidate) - worldPosition).sqrMagnitude;
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if (distance >= minDistance)
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{
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continue;
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}
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minDistance = distance;
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pathCell = candidate;
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}
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return minDistance < float.MaxValue;
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}
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public Vector3 GetPathCellCenterWorld(Tilemap tilemap, Vector3Int pathCell)
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{
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return tilemap != null ? tilemap.GetCellCenterWorld(pathCell) : Vector3.zero;
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}
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public bool TryGetDefaultPathCells(Spawner spawner, out IReadOnlyList<Vector3Int> pathCells)
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{
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pathCells = null;
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if (spawner == null)
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{
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return false;
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}
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if (!_defaultPathCellsBySpawner.TryGetValue(spawner, out List<Vector3Int> cachedPathCells))
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{
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return false;
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}
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pathCells = cachedPathCells;
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return true;
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}
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public bool TryFindPathCells(Spawner spawner, IReadOnlyCollection<Vector3Int> blockedCells,
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List<Vector3Int> pathResult)
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{
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if (pathResult == null)
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{
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return false;
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}
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pathResult.Clear();
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if (spawner == null || !_hasHousePathCell)
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{
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return false;
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}
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if (!_spawnerPathStartByRef.TryGetValue(spawner, out Vector3Int startCell))
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{
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return false;
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}
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return _mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, blockedCells, pathResult);
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}
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public bool TryFindPathWorldPoints(Tilemap tilemap, Spawner spawner,
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IReadOnlyCollection<Vector3Int> blockedCells,
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List<Vector3> worldPathResult)
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{
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if (worldPathResult == null)
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{
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return false;
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}
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worldPathResult.Clear();
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if (tilemap == null)
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{
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return false;
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}
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if (!TryFindPathCells(spawner, blockedCells, _pathCellBuffer))
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{
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return false;
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}
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foreach (Vector3Int pos in _pathCellBuffer)
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{
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worldPathResult.Add(GetPathCellCenterWorld(tilemap, pos));
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}
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return true;
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}
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private void RefreshPathCache(Tilemap tilemap, Spawner[] spawners, House house, string mapName)
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{
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_hasHousePathCell = false;
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_housePathCell = default;
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_spawnerPathStartByRef.Clear();
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_defaultPathCellsBySpawner.Clear();
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if (house == null)
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{
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Log.Warning("Map '{0}' has no house reference, path cache skipped.", mapName);
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return;
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}
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if (!TryGetNearestPathCell(tilemap, house.Position, out _housePathCell))
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{
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Log.Warning("Map '{0}' house position can not map to a valid path cell.", mapName);
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return;
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}
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_hasHousePathCell = true;
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if (spawners == null)
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{
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return;
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}
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foreach (Spawner spawner in spawners)
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{
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if (spawner == null)
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{
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continue;
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}
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if (!TryGetNearestPathCell(tilemap, spawner.Position, out Vector3Int startCell))
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{
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Log.Warning("Map '{0}' spawner '{1}' can not map to a valid path cell.", mapName, spawner.name);
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continue;
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}
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_spawnerPathStartByRef[spawner] = startCell;
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List<Vector3Int> defaultPathCells = new();
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if (!_mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, null, defaultPathCells))
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{
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Log.Warning(
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"Map '{0}' spawner '{1}' has no path to house cell {2}.",
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mapName,
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spawner.name,
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_housePathCell);
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continue;
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}
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_defaultPathCellsBySpawner[spawner] = defaultPathCells;
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}
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}
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}
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} |