- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management. - Implemented RunContracts for managing run states and node execution contexts. - Created EnemyTagStatusRuntime to handle enemy status effects and their application. - Refactored ShopPriceRuleService to utilize static data service for shop prices. - Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction. - Updated EventFormUseCase to work with new EventOptionExecutionContext. - Removed unused dictionary loading code from ProcedurePreload. - Cleaned up various utility classes and ensured consistent naming conventions. - Updated tests to reflect changes in context and service usage. |
||
|---|---|---|
| .. | ||
| DropPoolRoller.cs | ||
| DropPoolRoller.cs.meta | ||
| GeometryTD.Gameplay.InventoryGeneration.asmref | ||
| GeometryTD.Gameplay.InventoryGeneration.asmref.meta | ||
| InventoryGenerationComponent.cs | ||
| InventoryGenerationComponent.cs.meta | ||
| InventoryGenerationRandomContext.cs | ||
| InventoryGenerationRandomContext.cs.meta | ||
| OutGameDropRuleService.cs | ||
| OutGameDropRuleService.cs.meta | ||
| RewardCandidateBuilder.cs | ||
| RewardCandidateBuilder.cs.meta | ||
| ShopGoodsBuilder.cs | ||
| ShopGoodsBuilder.cs.meta | ||