- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management. - Implemented RunContracts for managing run states and node execution contexts. - Created EnemyTagStatusRuntime to handle enemy status effects and their application. - Refactored ShopPriceRuleService to utilize static data service for shop prices. - Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction. - Updated EventFormUseCase to work with new EventOptionExecutionContext. - Removed unused dictionary loading code from ProcedurePreload. - Cleaned up various utility classes and ensured consistent naming conventions. - Updated tests to reflect changes in context and service usage. |
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| .. | ||
| GeometryTD.Gameplay.PlayerInventory.asmref | ||
| GeometryTD.Gameplay.PlayerInventory.asmref.meta | ||
| PlayerInventoryComponent.cs | ||
| PlayerInventoryComponent.cs.meta | ||
| PlayerInventoryStateStore.cs | ||
| PlayerInventoryStateStore.cs.meta | ||
| PlayerInventoryTowerAssemblyService.cs | ||
| PlayerInventoryTowerAssemblyService.cs.meta | ||
| PlayerInventoryTowerRosterService.cs | ||
| PlayerInventoryTowerRosterService.cs.meta | ||
| PlayerInventoryTradeService.cs | ||
| PlayerInventoryTradeService.cs.meta | ||