geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/PlayerInventory
SepComet 7106e0adbe feat: Introduce new services and refactor existing code for better structure
- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management.
- Implemented RunContracts for managing run states and node execution contexts.
- Created EnemyTagStatusRuntime to handle enemy status effects and their application.
- Refactored ShopPriceRuleService to utilize static data service for shop prices.
- Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction.
- Updated EventFormUseCase to work with new EventOptionExecutionContext.
- Removed unused dictionary loading code from ProcedurePreload.
- Cleaned up various utility classes and ensured consistent naming conventions.
- Updated tests to reflect changes in context and service usage.
2026-05-13 22:18:47 +08:00
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GeometryTD.Gameplay.PlayerInventory.asmref 拆分程序集,统一修改 Core 区域类的命名空间,暂不修复编译问题 2026-05-13 16:48:09 +08:00
GeometryTD.Gameplay.PlayerInventory.asmref.meta 拆分程序集,统一修改 Core 区域类的命名空间,暂不修复编译问题 2026-05-13 16:48:09 +08:00
PlayerInventoryComponent.cs update design 2026-04-30 10:36:25 +08:00
PlayerInventoryComponent.cs.meta 重构 2026-03-04 22:04:51 +08:00
PlayerInventoryStateStore.cs S5-01 + S5-02 + S5-03 2026-03-11 15:36:18 +08:00
PlayerInventoryStateStore.cs.meta 重构 2026-03-04 22:04:51 +08:00
PlayerInventoryTowerAssemblyService.cs update design 2026-04-30 10:36:25 +08:00
PlayerInventoryTowerAssemblyService.cs.meta 重构 2026-03-04 22:04:51 +08:00
PlayerInventoryTowerRosterService.cs feat: Introduce new services and refactor existing code for better structure 2026-05-13 22:18:47 +08:00
PlayerInventoryTowerRosterService.cs.meta 重构 2026-03-04 22:04:51 +08:00
PlayerInventoryTradeService.cs feat: Introduce new services and refactor existing code for better structure 2026-05-13 22:18:47 +08:00
PlayerInventoryTradeService.cs.meta 为 RepoForm 添加出售功能,ShopNode 只承载玩家购买组件的逻辑 2026-03-16 17:52:23 +08:00