geometry-tower-defense/Assets/GameMain/Scripts/Procedure
SepComet 7106e0adbe feat: Introduce new services and refactor existing code for better structure
- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management.
- Implemented RunContracts for managing run states and node execution contexts.
- Created EnemyTagStatusRuntime to handle enemy status effects and their application.
- Refactored ShopPriceRuleService to utilize static data service for shop prices.
- Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction.
- Updated EventFormUseCase to work with new EventOptionExecutionContext.
- Removed unused dictionary loading code from ProcedurePreload.
- Cleaned up various utility classes and ensured consistent naming conventions.
- Updated tests to reflect changes in context and service usage.
2026-05-13 22:18:47 +08:00
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Base feat: Introduce new services and refactor existing code for better structure 2026-05-13 22:18:47 +08:00
ProcedureMain feat: Introduce new services and refactor existing code for better structure 2026-05-13 22:18:47 +08:00
Base.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
GeometryTD.Runtime.Procedure.asmref 拆分程序集,统一修改 Core 区域类的命名空间,暂不修复编译问题 2026-05-13 16:48:09 +08:00
GeometryTD.Runtime.Procedure.asmref.meta 拆分程序集,统一修改 Core 区域类的命名空间,暂不修复编译问题 2026-05-13 16:48:09 +08:00
ProcedureMain.meta S4-07 process 2 2026-03-11 11:20:16 +08:00
ProcedureMenu.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureMenu.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureTest.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureTest.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00