geometry-tower-defense/Assets/GameMain/Scripts/UI/Game/UseCase
SepComet 7106e0adbe feat: Introduce new services and refactor existing code for better structure
- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management.
- Implemented RunContracts for managing run states and node execution contexts.
- Created EnemyTagStatusRuntime to handle enemy status effects and their application.
- Refactored ShopPriceRuleService to utilize static data service for shop prices.
- Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction.
- Updated EventFormUseCase to work with new EventOptionExecutionContext.
- Removed unused dictionary loading code from ProcedurePreload.
- Cleaned up various utility classes and ensured consistent naming conventions.
- Updated tests to reflect changes in context and service usage.
2026-05-13 22:18:47 +08:00
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EventFormUseCase.cs feat: Introduce new services and refactor existing code for better structure 2026-05-13 22:18:47 +08:00
EventFormUseCase.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
NodeMapFormUseCase.cs 补全 S1 测试 2026-03-08 21:10:03 +08:00
NodeMapFormUseCase.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
RepoFormUseCase.cs 为 RepoForm 添加出售功能,ShopNode 只承载玩家购买组件的逻辑 2026-03-16 17:52:23 +08:00
RepoFormUseCase.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00