geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent
SepComet 73b7adedb8 - S4-01 先确定 M1 需要的品质 / Tag
- S4-02 把品质计算整理成单一入口 规则边界
- S4-03 先固化 Tag 系统设计与首发范围
2026-03-09 20:34:22 +08:00
..
CombatNode - S4-01 先确定 M1 需要的品质 / Tag 2026-03-09 20:34:22 +08:00
HPBar init 2026-02-26 13:21:43 +08:00
PlayerInventory - S4-01 先确定 M1 需要的品质 / Tag 2026-03-09 20:34:22 +08:00
BuiltinDataComponent.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
BuiltinDataComponent.cs.meta init 2026-02-26 13:21:43 +08:00
CombatNode.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
EventNodeComponent.cs 补全 S1 测试 2026-03-08 21:10:03 +08:00
EventNodeComponent.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
HPBar.meta init 2026-02-26 13:21:43 +08:00
PlayerInventory.meta 重构 2026-03-04 22:04:51 +08:00
ResolutionAdapterComponent.cs - 添加 MainForm 2026-02-28 18:39:20 +08:00
ResolutionAdapterComponent.cs.meta - 添加 MainForm 2026-02-28 18:39:20 +08:00
ShopNodeComponent.cs 补全 S1 测试 2026-03-08 21:10:03 +08:00
ShopNodeComponent.cs.meta 添加节点测试 UI 和商店节点(占位) 2026-02-28 16:28:37 +08:00
SpriteCacheComponent.cs 补全 UI 设计 2026-03-04 12:47:20 +08:00
SpriteCacheComponent.cs.meta 补全 UI 设计 2026-03-04 12:47:20 +08:00
UIRouterComponent.cs 补充相关 UI 2026-02-26 23:29:32 +08:00
UIRouterComponent.cs.meta init 2026-02-26 13:21:43 +08:00