geometry-tower-defense/Assets/GameMain/Scripts
SepComet 73b7adedb8 - S4-01 先确定 M1 需要的品质 / Tag
- S4-02 把品质计算整理成单一入口 规则边界
- S4-03 先固化 Tag 系统设计与首发范围
2026-03-09 20:34:22 +08:00
..
Base 补全 UI 设计 2026-03-04 12:47:20 +08:00
Components 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
CustomComponent - S4-01 先确定 M1 需要的品质 / Tag 2026-03-09 20:34:22 +08:00
DataTable RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
Definition - S4-01 先确定 M1 需要的品质 / Tag 2026-03-09 20:34:22 +08:00
Editor 迁移测试文件,建立主程序集 2026-03-08 18:08:13 +08:00
Entity fix 2026-03-09 19:59:11 +08:00
Event 补全 S1 测试 2026-03-08 21:10:03 +08:00
Network init 2026-02-26 13:21:43 +08:00
PoolObjectBase 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
Procedure 阶段 S3 - 收口出战合法性 2026-03-09 19:47:46 +08:00
Scene refactor 7: 2026-03-07 19:42:17 +08:00
Sound init 2026-02-26 13:21:43 +08:00
UI - S4-01 先确定 M1 需要的品质 / Tag 2026-03-09 20:34:22 +08:00
Utility - S4-01 先确定 M1 需要的品质 / Tag 2026-03-09 20:34:22 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Components.meta init 2026-02-26 13:21:43 +08:00
CustomComponent.meta init 2026-02-26 13:21:43 +08:00
DataTable.meta init 2026-02-26 13:21:43 +08:00
Debugger.meta init 2026-02-26 13:21:43 +08:00
Definition.meta init 2026-02-26 13:21:43 +08:00
Editor.meta init 2026-02-26 13:21:43 +08:00
Entity.meta init 2026-02-26 13:21:43 +08:00
Event.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Network.meta init 2026-02-26 13:21:43 +08:00
PoolObjectBase.meta init 2026-02-26 13:21:43 +08:00
Procedure.meta init 2026-02-26 13:21:43 +08:00
Scene.meta init 2026-02-26 13:21:43 +08:00
Sound.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00
Utility.meta init 2026-02-26 13:21:43 +08:00