geometry-tower-defense/Assets/GameMain/Scripts/Utility
SepComet 73b7adedb8 - S4-01 先确定 M1 需要的品质 / Tag
- S4-02 把品质计算整理成单一入口 规则边界
- S4-03 先固化 Tag 系统设计与首发范围
2026-03-09 20:34:22 +08:00
..
AssetUtility.cs 补全 UI 设计 2026-03-04 12:47:20 +08:00
AssetUtility.cs.meta init 2026-02-26 13:21:43 +08:00
EnumUtility.cs init 2026-02-26 13:21:43 +08:00
EnumUtility.cs.meta init 2026-02-26 13:21:43 +08:00
IconColorGenerator.cs 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
IconColorGenerator.cs.meta 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
InventoryCloneUtility.cs 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
InventoryCloneUtility.cs.meta 重构 2026-03-04 22:04:51 +08:00
InventoryParticipantUtility.cs S3-01 + S3-02 2026-03-09 17:50:49 +08:00
InventoryParticipantUtility.cs.meta 重构 2026-03-04 22:04:51 +08:00
InventorySeedUtility.cs - S4-01 先确定 M1 需要的品质 / Tag 2026-03-09 20:34:22 +08:00
InventorySeedUtility.cs.meta 重构 2026-03-04 22:04:51 +08:00
ItemDescUtility.cs 为 RepoItem 添加背景耐久变色 2026-03-04 19:17:13 +08:00
ItemDescUtility.cs.meta 补全防御塔组装与介绍描述功能 2026-03-04 18:17:10 +08:00
JsonNetUtility.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
JsonNetUtility.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
TowerComposedIconCacheUtility.cs 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
TowerComposedIconCacheUtility.cs.meta 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
TowerIconComposeUtility.cs 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
TowerIconComposeUtility.cs.meta 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
WebUtility.cs init 2026-02-26 13:21:43 +08:00
WebUtility.cs.meta init 2026-02-26 13:21:43 +08:00