geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager
SepComet 91eeeaaeea refactor 3:
- EnemyManager.cs 不再计算 droppedCoin / droppedGold / baseDamage,只在敌人隐藏完成后区分“击杀”还是“非击杀到家”,并把 DREnemy 上报给 CombatScheduler。
- CombatScheduler.cs 新增统一入口:
  - OnEnemyDefeated(DREnemy enemy):通过 EnemyDropResolver 解析掉落,再调用 CombatInRunResourceManager 入账,并按结果决定是否触发局外掉落判定。
  - OnEnemyReachedBase(DREnemy enemy):从 enemy.BaseDamage 解析伤害,再统一扣减基地血量。
2026-03-07 14:42:19 +08:00
..
EnemyConfigService.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
EnemyConfigService.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
EnemyLifecycleTracker.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
EnemyLifecycleTracker.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
EnemyManager.cs refactor 3: 2026-03-07 14:42:19 +08:00
EnemyManager.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
EnemySpawnDirector.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
EnemySpawnDirector.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
SpawnerResolver.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
SpawnerResolver.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00