geometry-tower-defense/Assets
SepComet 92cca14503 refactor & fix
- 将 `CombatScheduler` 的职责分散到 3 个类中
    - `PhaseLoopRuntime`:负责关卡各波次的调度
    - `CombatLoadSession`:负责地图与 UI 等资源的加载
    - `CombatEventBridge`:负责相关事件的处理
- 统一了战斗的命名为 `Combat`
- 调整了各个地图的坐标,使其位于摄像头中心
- 新增了 CombatInfoForm 展示战斗内的信息
- 补充了循环执行 LevelPhase,手动结束战斗的逻辑
2026-03-01 13:15:53 +08:00
..
GameFramework init 2026-02-26 13:21:43 +08:00
GameMain refactor & fix 2026-03-01 13:15:53 +08:00
Settings add TestBoss.prefab 2026-02-28 16:02:02 +08:00
TextMesh Pro init 2026-02-26 13:21:43 +08:00
GameFramework.meta init 2026-02-26 13:21:43 +08:00
GameMain.meta init 2026-02-26 13:21:43 +08:00
Launcher.unity refactor & fix 2026-03-01 13:15:53 +08:00
Launcher.unity.meta init 2026-02-26 13:21:43 +08:00
PlayerInputActions.inputactions init 2026-02-26 13:21:43 +08:00
PlayerInputActions.inputactions.meta init 2026-02-26 13:21:43 +08:00
Settings.meta init 2026-02-26 13:21:43 +08:00
StreamingAssets.meta init 2026-02-26 13:21:43 +08:00
TextMesh Pro.meta init 2026-02-26 13:21:43 +08:00
UniversalRenderPipelineGlobalSettings.asset init 2026-02-26 13:21:43 +08:00
UniversalRenderPipelineGlobalSettings.asset.meta init 2026-02-26 13:21:43 +08:00