geometry-tower-defense/production/session-state/active.md

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# Active Session State
## Current Task
Cross-GDD Review — COMPLETE
## Status
- **Task**: /review-all-gdds — COMPLETED
- **Report**: design/gdd/gdd-cross-review-2026-04-30.md
- **Verdict**: CONCERNS (0 blocking, 7 warnings)
- **Flagged GDDs**: tower-assembly.md (High), event-system.md (Medium), shop.md (Medium), node-system.md (Medium)
## Session Extract — /review-all-gdds 2026-04-30
- Verdict: CONCERNS
- Blocking issues: None — all prior blocking issues (C1, G1, G2/G3 from 2026-04-29) are resolved
- Warnings: 7 — C-W1 tower-assembly dependency direction inverted, C-W2 RunStats.goldEarned loss-path AC gap, G-W1 Tag System GDD missing (HIGHEST), G-W2 event rarity budget same as shop, G-W3 sell ratio ~50% discourages experimentation, G-W4 Assembly Phase 5-panel cognitive load, G-W5 "build toward boss" conflicts with boss scaling, G-W6 Normal→Hard difficulty spike, G-W7 gold cap unreachable
- Recommended next: Write design/gdd/tag-system.md (G-W1 — blocks Tower Assembly implementation)
## Session Extract — design/gdd/tag-system.md 2026-04-30
- Verdict: APPROVED (first review)
- G-W1 resolved: Tag System GDD written defining TotalStack semantics (Fire scales linearly, all other tags binary). C-W1 also resolved: Tower Assembly dependency direction fixed. Tower Assembly GDD updated to reference Tag System GDD.
- Remaining warnings from cross-GDD review: G-W2, G-W3, G-W4, G-W5, G-W6, G-W7 (all advisory, non-blocking)