geometry-tower-defense/Assets/GameMain
SepComet b1b68ebde5 S4-07 process 2
当前 `Tag.txt -> DRTag -> TagGenerationRuleRegistry` 已形成组件 Tag 生成规则闭环:
- `InventoryTagRuleService` 不再主要依赖内部 `MinRarity` 硬编码,而是统一消费 `DRTag` 提供的 `MinRarity + Weight`
- `ShopFormUseCase`、`EnemyDropResolver`、`InventorySeedUtility` 也已切回这一统一入口。
- 现阶段的职责边界明确为:`Tag.txt` 负责基础字典与生成规则,`TagConfig.txt` 负责触发阶段、描述与效果参数。
2026-03-11 11:20:16 +08:00
..
Configs init 2026-02-26 13:21:43 +08:00
DataTables S4-07 process 2 2026-03-11 11:20:16 +08:00
Entities 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
Fonts init 2026-02-26 13:21:43 +08:00
Libraries init 2026-02-26 13:21:43 +08:00
Localization init 2026-02-26 13:21:43 +08:00
Materials init 2026-02-26 13:21:43 +08:00
Music init 2026-02-26 13:21:43 +08:00
Scenes RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
Scripts S4-07 process 2 2026-03-11 11:20:16 +08:00
Sounds init 2026-02-26 13:21:43 +08:00
Tests 迁移测试文件,建立主程序集 2026-03-08 18:08:13 +08:00
Textures RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
Tilemap 调整项目目录 2026-03-08 09:29:09 +08:00
UI fix 2026-03-09 19:59:11 +08:00
Configs.meta init 2026-02-26 13:21:43 +08:00
DataTables.meta init 2026-02-26 13:21:43 +08:00
Entities.meta init 2026-02-26 13:21:43 +08:00
Fonts.meta init 2026-02-26 13:21:43 +08:00
GeometryTD.Runtime.asmdef 补全 S1 测试 2026-03-08 21:10:03 +08:00
GeometryTD.Runtime.asmdef.meta 迁移测试文件,建立主程序集 2026-03-08 18:08:13 +08:00
Libraries.meta init 2026-02-26 13:21:43 +08:00
Localization.meta init 2026-02-26 13:21:43 +08:00
Materials.meta init 2026-02-26 13:21:43 +08:00
Music.meta init 2026-02-26 13:21:43 +08:00
PlayerInputActions.cs init 2026-02-26 13:21:43 +08:00
PlayerInputActions.cs.meta init 2026-02-26 13:21:43 +08:00
Scenes.meta init 2026-02-26 13:21:43 +08:00
Scripts.meta init 2026-02-26 13:21:43 +08:00
Sounds.meta init 2026-02-26 13:21:43 +08:00
Tests.meta 实现单局 Run 模型的基础落地 2026-03-07 21:45:13 +08:00
Textures.meta init 2026-02-26 13:21:43 +08:00
Tilemap.meta 调整项目目录 2026-03-08 09:29:09 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00