geometry-tower-defense/Assets/GameMain/Scripts
SepComet b1b68ebde5 S4-07 process 2
当前 `Tag.txt -> DRTag -> TagGenerationRuleRegistry` 已形成组件 Tag 生成规则闭环:
- `InventoryTagRuleService` 不再主要依赖内部 `MinRarity` 硬编码,而是统一消费 `DRTag` 提供的 `MinRarity + Weight`
- `ShopFormUseCase`、`EnemyDropResolver`、`InventorySeedUtility` 也已切回这一统一入口。
- 现阶段的职责边界明确为:`Tag.txt` 负责基础字典与生成规则,`TagConfig.txt` 负责触发阶段、描述与效果参数。
2026-03-11 11:20:16 +08:00
..
Base 补全 UI 设计 2026-03-04 12:47:20 +08:00
Components Start Tag System 2026-03-10 13:11:30 +08:00
CustomComponent S4-07 process 2 2026-03-11 11:20:16 +08:00
DataTable S4-07 process 2 2026-03-11 11:20:16 +08:00
Definition S4-07 process 2 2026-03-11 11:20:16 +08:00
Editor 迁移测试文件,建立主程序集 2026-03-08 18:08:13 +08:00
Entity S4-07 process 1 2026-03-11 10:18:14 +08:00
Event 补全 S1 测试 2026-03-08 21:10:03 +08:00
Network init 2026-02-26 13:21:43 +08:00
PoolObjectBase 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
Procedure S4-07 process 2 2026-03-11 11:20:16 +08:00
Scene Start Tag System 2026-03-10 13:11:30 +08:00
Sound init 2026-02-26 13:21:43 +08:00
UI S4-07 process 2 2026-03-11 11:20:16 +08:00
Utility S4-07 process 1 2026-03-11 10:18:14 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Components.meta init 2026-02-26 13:21:43 +08:00
CustomComponent.meta init 2026-02-26 13:21:43 +08:00
DataTable.meta init 2026-02-26 13:21:43 +08:00
Debugger.meta init 2026-02-26 13:21:43 +08:00
Definition.meta init 2026-02-26 13:21:43 +08:00
Editor.meta init 2026-02-26 13:21:43 +08:00
Entity.meta init 2026-02-26 13:21:43 +08:00
Event.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Network.meta init 2026-02-26 13:21:43 +08:00
PoolObjectBase.meta init 2026-02-26 13:21:43 +08:00
Procedure.meta init 2026-02-26 13:21:43 +08:00
Scene.meta init 2026-02-26 13:21:43 +08:00
Sound.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00
Utility.meta init 2026-02-26 13:21:43 +08:00