geometry-tower-defense/Assets/GameMain/Scripts
SepComet c576224991 CombatNodeComponent 战斗节点功能补全
- 失败逻辑补全:添加基地血量,当血量归0时强制结束关卡
- `CombatInfoForm` 刷新逻辑补全:通过订阅 `CombatCoinChanged/Process/BaseHpChangedEventArgs` 来更新 UI,同时可以避免一点小变动刷新整个 UI
- `CombatSelectForm` 逻辑优化:订阅 `CombatCoinChanged` 来实时更新当前 Coin 是否满足操作条件
2026-03-02 12:06:36 +08:00
..
Base - 添加 MainForm 2026-02-28 18:39:20 +08:00
Components 修复旋转问题 + 防御塔范围可视化 2026-03-02 10:15:13 +08:00
CustomComponent CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
DataTable CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Definition CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Editor init 2026-02-26 13:21:43 +08:00
Entity CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
Event CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
Network init 2026-02-26 13:21:43 +08:00
PoolObjectBase 补充相关 UI 2026-02-26 23:29:32 +08:00
Procedure CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
Scene CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
Sound init 2026-02-26 13:21:43 +08:00
UI CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
Utility 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Components.meta init 2026-02-26 13:21:43 +08:00
CustomComponent.meta init 2026-02-26 13:21:43 +08:00
DataTable.meta init 2026-02-26 13:21:43 +08:00
Debugger.meta init 2026-02-26 13:21:43 +08:00
Definition.meta init 2026-02-26 13:21:43 +08:00
Editor.meta init 2026-02-26 13:21:43 +08:00
Entity.meta init 2026-02-26 13:21:43 +08:00
Event.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Network.meta init 2026-02-26 13:21:43 +08:00
PoolObjectBase.meta init 2026-02-26 13:21:43 +08:00
Procedure.meta init 2026-02-26 13:21:43 +08:00
Scene.meta init 2026-02-26 13:21:43 +08:00
Sound.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00
Utility.meta init 2026-02-26 13:21:43 +08:00