geometry-tower-defense/Assets/GameMain/Scripts/UI
SepComet c576224991 CombatNodeComponent 战斗节点功能补全
- 失败逻辑补全:添加基地血量,当血量归0时强制结束关卡
- `CombatInfoForm` 刷新逻辑补全:通过订阅 `CombatCoinChanged/Process/BaseHpChangedEventArgs` 来更新 UI,同时可以避免一点小变动刷新整个 UI
- `CombatSelectForm` 逻辑优化:订阅 `CombatCoinChanged` 来实时更新当前 Coin 是否满足操作条件
2026-03-02 12:06:36 +08:00
..
.idea init 2026-02-26 13:21:43 +08:00
Base 补充相关 UI 2026-02-26 23:29:32 +08:00
Combat CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
Game refactor & fix 2026-03-01 13:15:53 +08:00
General init 2026-02-26 13:21:43 +08:00
Menu refactor & fix 2026-03-01 13:15:53 +08:00
Templates init 2026-02-26 13:21:43 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Combat.meta refactor & fix 2026-03-01 13:15:53 +08:00
CommonButton.cs 补充相关 UI 2026-02-26 23:29:32 +08:00
CommonButton.cs.meta init 2026-02-26 13:21:43 +08:00
DialogParams.cs init 2026-02-26 13:21:43 +08:00
DialogParams.cs.meta init 2026-02-26 13:21:43 +08:00
Game.meta refactor & fix 2026-03-01 13:15:53 +08:00
General.meta init 2026-02-26 13:21:43 +08:00
HPBarItem.cs init 2026-02-26 13:21:43 +08:00
HPBarItem.cs.meta init 2026-02-26 13:21:43 +08:00
Menu.meta refactor & fix 2026-03-01 13:15:53 +08:00
Templates.meta init 2026-02-26 13:21:43 +08:00
UpdateResourceForm.cs init 2026-02-26 13:21:43 +08:00
UpdateResourceForm.cs.meta init 2026-02-26 13:21:43 +08:00