geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode
SepComet c576224991 CombatNodeComponent 战斗节点功能补全
- 失败逻辑补全:添加基地血量,当血量归0时强制结束关卡
- `CombatInfoForm` 刷新逻辑补全:通过订阅 `CombatCoinChanged/Process/BaseHpChangedEventArgs` 来更新 UI,同时可以避免一点小变动刷新整个 UI
- `CombatSelectForm` 逻辑优化:订阅 `CombatCoinChanged` 来实时更新当前 Coin 是否满足操作条件
2026-03-02 12:06:36 +08:00
..
CombatEventBridge.cs refactor & fix 2026-03-01 13:15:53 +08:00
CombatEventBridge.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatLoadSession.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatLoadSession.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatNodeComponent.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatNodeComponent.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
CombatScheduler.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatScheduler.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
EnemyManager.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
EnemyManager.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
PhaseLoopRuntime.cs refactor & fix 2026-03-01 13:15:53 +08:00
PhaseLoopRuntime.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00